Artists Who Code, a group helping artists switch careers to tech
latimes.com
latimes.com
I'll be honest, part of me hurts a little realizing that I've dumped so much of my life into a career that so many people think of as being so rudimentary. Then again, these people spent at least as much time learning to perform for peanuts, and they watch as manufactured pop stars who can barely sing make millions.
I too work a basic/easy engineering job to fund my creative pursuits.
As a developer but not artist, I have no such edge.
Of course game design is the other big beast.
Edit: i see now, fxhash isn’t quite that, but mentioning generative art and blockchain got my hackles up immediately.
I have a hard time seeing generative art as a market for single pieces, but you can get work as a vj
Kidding (sort of) aside, I've known a surprisingly large number of professional artists and all of them had a primary source of income that had a much smaller salary than a software engineer. None of them could subsist entirely from art.
It's an unfortunate reality that artists, unless they're focused on something "practical" like wedding photography, really can barely scrape by as a career, and that nearly always includes having a part time job and a partner with full time income to make it even possible. Even people like professional symphony musicians often need an extra job to get by.
If you're in tech and interested in the arts I would start making art in the evenings. If you have a laid back tech job you should have plenty of time to devote to what you're interested in and will have an income, even at a low paying tech job, that will make you the perpetual envy of the artist friends you make along the way.
tl;dr there is no such thing as a "career" in art. If you're passionate about art, just start making it.
The laid back tech job is tricky to wrangle in my experience. Like people inevitably say in all the blue-collar threads on HN, tech jobs have a way of sticking in your brain well after the official workday is done. That really dampens my creative energies. It could be that I'm not picking sufficiently laid-back jobs though! I've always wondered, what sort of tech areas would be the most laid back? Enterprise stuff? Government work?
I make art all the time, during work hours even! I work remote though.
That said, I'm one of those artists who was consumed by tech because I have a lifelong interest in computers. Working on an out myself. Life's short, and it's really happening. My patience for scrums and HR-organized slack #donut meetings is waning. That's not the life I enjoy living, or want to promote to my possible children.
If you're an artist, I recommend doing research into grants. I'm from Canada where our current federal government improved the grant system recently—but there are also third party organizations that offer them as well. They are attainable.
It is work to get them, and you have responsibilities—like tracking valid expenses, some deliverables, and so on. But if it enables you to spend more time on art and less time on building half-baked software projects for cynical gold-rush pursuants (allow me my facetious remarks) then it's worth it. They're not going to pay your entire way, but they will help subsidize expenses for materials, studio time, promotion and marketing, exhibits and concerts, and so on.
Art can be incredibly rewarding just doing it for yourself, and from my perspective I'd find it hard to have an artist career without first knowing my own artistic expression.
I'd also be interested in figuring out how I can utilize my tech experience towards a more artistic kind of career. I paint outside of my day job and I wish I could bring the things I love about it, open-ended creativity, curiosity, etc, to my career.
If you have a significant other who is also making tech money and is willing to keep doing it, this will be easier.
Get a Patreon or similar up as soon as possible. "Patreon paid for my drink at the artist meetup!" is a milestone worth celebrating as much as "Patreon paid all my bills this month with money to spare!".
Step 1: make art
Step 2: don't starve
Big difference between tech careers and art careers is you probably won't find anyone to hire you to be an artist, it's more entrepreneurial than that.You also can't decide today, with no prior training, that you'd like to be in Broadway musicals, do a workshop or two and then get your first gig. The career change arrow doesn't point both ways even close to equally.
Trying to be creative on demand is very difficult in the best of scenarios, and trying to be creative on demand when your (shitty) income relies on it is massively more so.
I had to change into software because I couldn't get fulltime work anymore and needed the benefits (I'd been coding for fun since high school - started with Flash). It was all gig jobs. Plus I make substantially more coding because "I don't get the pleasure of having the dream job of making art for video games".
Earning a living as an artist is tough. Most won't get their work seen in a gallery, so they turn to commercial art or graphic design. Now they learn to create art for a client that fits a brief. They do this every day for years until they lose the ability to make art for themselves. I know this happens, because it happened to me.
Learning to code was the best career decision I ever made. I now make significantly more money than I did before, which enables me to fund my own art projects on the side. I'm learning to get back in touch with why I wanted to make art in the first place. Like it or not, we all need to earn a living. In my opinion, doing so in an art-adjacent field is not somehow morally better than doing so in tech.
You don't only "lose" artists to commercial art. Many choose it intentionally, because it can be its own reward. Whether it's fine artists who do comics, storyboards and magazine illustration (e.g. Bill Sienkiewicz, Kent Williams, Geof Darrow) or classic illustrators like Syd Mead, Bob Peak, Fuchs Norman Rockwell and sleeve designers like Saul Bass, Hugh Syme or Storm Thorgerson on down to weird mutant hybrids like the Emigre font house or Vaughn Olivers' v23 or the Bill Smith Studio....the line between "artist" and "commercial artist" is a blurry one.
I've moonlit as a commissioned painter and illustrator (whose work often enough ends up licensed for commercial purposes, usually book cover or musician-packaging) and I find zero issue bouncing between the two spaces. I know that is not necessarily for everyone, but its also not a small slice of folks either.
I don't know I just feel like the categorization is a bit unfair that doing something you love in a commercial setting will strip you of your creativity. I think to some extent work as whole through pure exhaustion does that but that's why I'm glad that I get the measly reward of doing something adjacent to what I enjoy. I'm sure I'd feel differently if tech salaries were lower but if they were identical would you really prefer writing enterprise software all day over doing commercial art?
I remember a commercial for Mucinex (cough medicine) where anthropomorphic boogers get their house wrecked by a tornado courtesy of Mucinex. Somewhere in the chaos, a painting of the Mona Lisa as an anthropomorphic booger goes by. I often wonder what was going through the artist's mind while they were crafting that little detail.
I really don't expect most of the purported 'artists' to be actually have a substantial career in tech at all, especially if they are purely creatively-minded, and are not inclined to put in the long hours required for the technical finesse and study of writing (good) code.
The technical finess you speak of is only a matter of time and study, which anyone can eventually gather with hard work.
That being said, engineer is being used too broadly.
Math is where most artist fall short from the typical CS graduate, but basic math will get you for.
Former artist here! I'd love a link if you don't mind. I definitely bring something different to the companies I work for and I'm curious to read what that is on a scientific level.
I also think a 4 software engineering degree is a waste of time. There has got to be a better middle ground like a 2 year course that teaches better fundamentals than a bootcamp, and is far more practical than a typical university degree.
This seems like a good problem.
We had whole teams for user research, business analysis, project management etc.
instead of creating utopia, companies are doing anything to fill jobs and devalue our work
what are we folks gonna do when everyone turns into a js-monkey and we get paid pennies? maybe create art to entertain them?
what on earth are you talking about?
I joined the industry 15 years ago after getting a BA in theology. The history of software creation as job has never been a gated, guild-like professional one.
Everyone has always been able to become a console jockey.