"Love it, change it or leave it. No amount of complaining will ever do anything else than paint you as a naysayer."
Was a hard pill to swallow, but my own experience proved me again and again he was spot on.
My current lesson is - most things that look like an easy win would have been claimed a long time ago if not for some unholy hidden mess. If I'm to vote for "change", I should be prepared to deal with the unholy mess. It doesn't matter that I don't see it, it's out there somewhere.
Since I rarely want to take on an unholy mess, and I'm not good at the kind of doublethink that would allow me to love a thing I'm not inclined to love, usually that just leaves one option.
To vanquish these, in the name of The Right Way, one ultimately must engage them in social combat, whether by proxy or directly. And they're better at it than you are. Nerds may be clever, and they may actually be right, but the other players are usually more convincing. And I don't mean merely argumentatively.
The "Schmoozer" class is full of this type of crap. I'm convinced that outside of a few unicorn companies, meritocracy is an illusion.
One of the things I've learned is that authority is a real thing. If you don't have the authority to change something, don't try. You will fail, and it will do nothing but cost you. I've jousted with this many times, and it was a failure every time. (More technical type stuff, but the same holds for this sort of thing too.)
Authority doesn't have to be given from on high; there is also some distributed authority that arises from the unofficial de facto org chart that every organization has. I've managed to push some things through with that (and relevant amounts of consensus) when I was more careful to ensure I had the authority.
But if you don't have at least some authority, you will fail.
This comment is is, not ought. You are welcome to feel about it however you like. But when it comes time to determine your own actions, you should work in the space of is and not ought.
That doesn't mean the only option is to give up. One may attempt to acquire the authority. This can either be by direct appeal, or in some cases, through the long-term acquisition of authority called "respect". One may attempt to convince an existing authority to help with whatever your issue is. Though in this specific case if the problem is specifically fighting existing authority that may not help. There are other options.
But it is a total wishful thinking myth that if you're just smart enough and good enough and just take charge, by golly, you can get anything done! In fact, after a while, when you see someone and on day 3 you see them charging around just trying to change things, you start to see someone who isn't going to be there long.
(Now, I actually like fresh perspectives on my team and don't squash people if they have new ideas, but at the same time, I ask them to take a couple of weeks and be sure they fully understand the changes they are proposing before we consider their suggestions. The end result is better suggestions, and we have taken many of them. This is why I'm specific about it being "day 3"; on day 3, you may know enough to have identified a problem, but you don't know the solution yet.)
But if you can't acquire some authority somehow, your options are reduced to deal with it or leave it. There is no "just bull through and change things anyhow". The entire political structure built into our very genes will not permit it. You're fighting not just your current organization but millions of years of evolution. You will not win.
I guess this is what it looks like when a nerd learns how to do politics.
My theory has been that you look for things people already want to do but can't, and try to enable them with the resources at hand. You can change things that you don't have formal authority for (possibly not for the better) by simply removing roadblocks.
Yes. This is the old point about the Serenity 'prayer': grant me the serenity To accept the things I cannot change; Courage to change the things I can; And wisdom to know the difference. Or, as soldiers say more succinctly, "Pick your battles".
I've slowly internalised this over the years. It also applies on a micro-level: when reviewing someone else's work, if something that isn't critical actually gets the job done, just go with it, unless there is an actual problem with an obvious solution that you can suggest. Don't complain just because something is done differently to how you would do it.
The point about Unknown Unknowns is also totally relevant. And cans-of-worms. You really must be very confident you are right before opening them.
Actually that's often the best choice, you need to pick your battles.