In moments when my character was near death I was often panicking and really feeling the tunnel vision of combat stress. The stakes were high in that a character and assets you spent over a year developing could be wiped out in an instant if you lost your focus. Eventually I couldn't take it and stopped playing.
On the other hand, there are games that are just straight up work - EVE is an example (haven't played it myself but do know people who do) and Rimworld if you play with an optimization/perfectionist mindset.
Besides the fact that I now have RSI (maybe not just due to Dota, possibly due to time spent in front of screen, overall), I realized after a while that I was a sort of people manager for 12-18 year olds and maybe I could just do the same thing at $DAYJOB and end up getting paid better :-)
(Not well, mind you...)
Does this apply only to certain (kinds of) games? Does it come from the way the game is structured?
Or does it have more to do with the community around it? For example RuneScape these days seems to be all about optimization, while back in the day it was more about exploration. (I guess for people who are still playing, there's nothing left to explore...)
there is no exploring left in runescape, for the most part - virtually every corner and easter egg is effectively documented or reverse engineered in some way.
However as another commenter said, any game can become work if you want to achieve perfection. For example if you play an FPS game you can always shoot faster and more accurately - if you practice more and more. This can lead to a point where you don't find the game fun anymore.
It was either make an imperfect solution and let it run for a hundred hours, or spend a hundred hours optimizing a perfect solution and then letting that run for ten more hours, or something like that.
At that point, I just tapped out. Building my factory just stopped being fun at that point.
Been playing MMOs since 2003 and in top raiding guilds/corps/etc since 2005, where this was highly rewarding.
Going without a computer (motherboard died) and having to quit MMOs for a while for economical reasons made me enjoy some single player games and heloed me fix this somewhat.
I'm getting Victoria 2 flashbacks just reading this sentence...
Wish there was an.. easy mode, or something. Something that let me enjoy that feeling of my work - which i love - but with some simplifications to not exercise the same parts of my brain i'm trying to rest after a long days actual work hah.
Who knows, maybe it would be boring :shrug:
After that it's down (and up) to you. I've been able to play Factorio like it's I'm gardening - where I'm just chilling, poking at the puzzles - and other times I haven't been, even when I've got the biter problem resolved, and I'm doing what you described.
> I've been able to play Factorio like I'm gardening
On gardening, same advice would apply: choosing low maintenance, well fitted with the climate or “tough” species is underrated.
Going only for the visual aspect will easily make gardening a second job. Except it’s an actual living thing, and it’s more pressure than the bullshit deadline we have on our projects.
Step 1: Learn how to trim new plant (holy crap they're algorithmic fractals!). Step 2: Start trimming new plant. Step 3: Go stare at newly-prior plant a few minutes a day, see how it's doing. 10/10 would recommend.
But after that I like to "speedrun" the game to see how quickly I can launch the rocket. My best time is only about 11-12 hours, so it's far off any kind of world record time, but it makes the game a lot more fun when I have a goal in mind, instead of just endlessly optimizing etc.
They add chaos and something else to focus on and if they're making things too hard then you can adjust the difficulty.
I wrote a computer solver for Sudoku and that was enough for me, I feel no need to ever play again ;-)
I play ALOT of Sudoku and the game now for me is optimizing my own thoughts while I play. Moving from a random search and find function, to a structure queries that solve the puzzles quicker and quicker. Sort of like a rubix cube. I focus on beating my best time and making it easier and easier.
[0] https://steamcommunity.com/workshop/filedetails/?id=13864128...
The smaller sidetracks are more satisfying knowing others won't have to deal with them, and if others are doing the same thing they're less frequent allowing you to tackle the larger goals more often.
Something that did work as "fun" for me was Infinifactory, even though thematically the game is all about it being a job, it's puzzle nature is less daunting than being a sheer optimization problem.
That, and the incredible "Create Mod" for Minecraft, which gives you all sorts of mechanical gizmos. I find it more interesting because building a machine that does something is the primary focus, instead of linking machines together optimally, and the fact that your automations help you achieve the other open-ended goals of Minecraft
And then it quickly turned into a second job. I had to decided whether I wanted to devote time to Factorio optimization problems, or ...anything else in life.
I chose life :)
Now there's always something I want to be doing, but that's another problem.
It's an amazing game. It felt very stimulating the first few hours. Then it became work, and now I don't think I will ever start it anymore.
(it's not sort of my thing but if it's your sort of thing I suspect his endorsement is more relevant)
If you're the type of person enjoying a game that is like work but without productivity, "fun" and "mindless" are contradictory attributes. Don't fight yourself. The thinking is the enjoyable part.
Kind of put me off all Apple Arcade games honestly.
Nowadays, in my 40s, it's things like Fortnite (my current favorite), Subnautica, and European/American Truck Simulator. Games where I can just relax and play and not have to do much thinking.
https://www.npr.org/sections/health-shots/2022/03/25/1088902...
Edit: maybe drug companies are even partly responsible for confusing names & the whole system of generic versus trade names (as it seems this incident wouldn't have happened if the generic name were the only name by which the substance was known).
I'm not saying any of the above should be. I just think we should compare and contrast the medical profession with aviation. The reason the accident rate is so low in commercial aviation is a systems approach to safety. In the medical profession it's all about machismo and individual responsibility - which doesn't lead to continual improvement as an industry.
Hmm, yeah. I wonder where I’ve heard that before.