Nintendo charged $9.99 for this game. The response was absolute evisceration in the ratings. Mobile game players EXPECTED a F2P experience that would waste their time with energy charge ups, loot boxes, etc. and were upset when Nintendo didn't do that. In response, Nintendo switched to this type of experience for their next release, Fire Emblem, which performed much better.
The Wikipedia article for Super Mario Run explains in detail.
https://en.wikipedia.org/wiki/Super_Mario_Run#Commercial
A select quote - '[Nintendo President] Kimishima said that "we honestly prefer the Super Mario Run model", though in a June 2017 investor question-and-answer session, he said "in the future we will consider not only a single set price, but other methods that incorporate a wider variety of elements that allow as many consumers as possible to play"'