It seems tangential, but interesting, that a system that provided my childhood years with probably thousands of hours of entertainment did so with individual games requiring less memory than the average corporate spreadsheet.
Has anyone attempted to calculate utility per byte? Certainly, the relative evolution of society would play a role (a cave-dweller might have found a few hieroglyphs entirely fascinating), but even with a certain adjustment factor in terms of the general complexity of dominant sources of information, Nintendo games would assuredly excel.
As evidence, folks are still speed-running the original Super Mario Bros from 1985. Lindy effect or efficiency of "utility" per byte?