Weren't NTSC somewhat also grainier with more pronounced horizontal gaps between each scanline? Certainly seemed so.
Weren't NTSC somewhat also grainier with more pronounced horizontal gaps between each scanline? Certainly seemed so.
Refresh rate is linked to mains frequency.
It doesn't have to be. Japan has a split power grid with 50Hz in the east and 60Hz in the west, but television frequency is 60Hz on both sides.
https://en.wikipedia.org/wiki/Electricity_sector_in_Japan#/m...
I've personally never seen the ability to switch from mains frequency. That's a switch on the back of the PSU that typical goes from 240v or 120v.
The turbo button and mains frequency are 2 totally different things.
The AC power line frequency was used for the vertical refresh rate for two reasons. The first reason was that the television's vacuum tube was susceptible to interference from the unit's power supply, including residual ripple. This could cause drifting horizontal bars (hum bars). Using the same frequency reduced this, and made interference static on the screen and therefore less obtrusive. The second reason was that television studios would use AC lamps, filming at a different frequency would cause strobing.
It is similar to the effect that could be seen when using native lighting in a 50Hz mains country while recording video in NTSC. Not everyone would notice, but when you sit in an edit bay working with that footage all day, you notice everything.
Then again, some people don't notice the stuttering that is the result from 24->29.97 either. The modern 4th frame repeat drives me up the wall. </rant>
Though UK developers new what they were doing an optimised properly for pal. Goldeneye looks better on pal for example.
Australia is PAL too. I remembered waiting for this game and being so disappointed. It was $135 also which was a lot. Modern games are like $70.