SDL_sound 2.0
github.com
github.com
Just picked up an SDL-based game recently, might need to try this out now.
Truly depends on one’s use case and desired trade-offs.
Also when Sam still tried to make a living out of selling SDL support without much luck.
Nowadays the only way to get studios to care is to port Windows binaris into Linux, despite Android, even Google is now creating their own flavour of Windows emulation for Stadia (not that will save Stadia anyway).
but it does look like there was a recent project to make it happen: https://github.com/juliogonzalez/sc3u-linux
There's nothing wrong with pinning deps and vendoring them.
Pinning and vendoring just lead to outdated deps with unfixed issues, especially security issues. Vendoring especially was why log4j had such a high impact, because there was no way to just update log4j and then restart affected services.
I think we will just have to agree to disagree on this.
I don't think the log4j example is really relevant here. You can't compare all dependency-related issues to each other.