Demoing Our Displays
simulavr.com
simulavr.com
Note there is a typo at the end of the article.
> Note that the images in our VR displays still need to be distorted for them to look correctly when viewed through our lenses
I believe that should be "look correct". Look correctly I think implies that the displays are an agent doing looking.
The images, not the displays, but you are otherwise right.
With that said: our current compositor (https://github.com/SimulaVR/Simula) still works well with OpenVR/SteamVR on the HTC Vive & Valve Index.
"You can write 3 lines of Lua and drag and drop a folder onto an exe to get a working VR scene."
Do you have an HTC Vive or Valve Index? If so, you can try out coding in VR via Simula's compositor right now: https://github.com/SimulaVR/Simula
This won't be as crisp or as portable as the Simula One, but should give you a taste for what it's like.