After a decade of “retina” screens, I’m ruined, I can’t stand the look of anti-aliased fonts, whether Windows, Linux or macOS.
This is the hardware solution to something that can be solved in software. If your game is laggy, of course upgrading to a 3090 is going to help, but that doesn't mean you're solving the problem.
I agree that if you are making something and your target audience will be using non-HiDPI displays, then you should actually design your thing on those displays too. But no matter how good your software is, pixel density places a limit on what you can achieve.
I have perfectly sharp text on a 1080p monitor because I disable antialiasing in ~/.config/fontconfig/fonts.conf and force full hinting.
The Nyquist limit is irrelevant to pixel art, because the Nyquist limit applies only to reconstructing signals from point samples. Using pixel art on a monochrome LCD (no subpixels), I can display signals with maximum frequency limited only by the sharpness of the edges of the little squares.
The devs and designers are all using 4k, 5k displays these days. Trying to use modern apps etc. on just "FHD" (1080p) displays is painful.
[1] https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
That isn't going to be the case for Apple users though is it. Apple don't have any non retina devices in their lineup now. The only Apple users who will see a low dpi display are those plugging in a low dpi external monitor. They are going to be a minority.
1080p usage is lower than on Steam but that is because 768p usage is higher :-P.
https://www.joelonsoftware.com/2007/06/12/font-smoothing-ant...
IIRC the last big-ish change for me was around 15 years ago when some patent-encumbered patches were enabled by default by (some) Linux distributions. Which is okay for me because overall I think freetype font rendering is better than that in Windows with most fonts, the arguable exception being certain Microsoft fonts – however, freetype has the additional advantage that it rarely if ever produces pixelated ugliness with unhinted webfonts, unlike what I've seen happening with Windows.
Some subpixel rendering techniques became unencumbered quite recently. So newer versions of freetype should have nicer subpixel rendering enabled by default.
It's one of the biggest reasons I've never switched to desktop Linux, and I'm not even one of those super picky people who talk about the intricacies of typefaces all day.
But I understand libre licensed typefaces it ships with might not be to everyones liking.