To be clear, Display Stream Compression is different from Chroma Subsampling[2], which the parent referenced.
https://www.cablematters.com/blog/DisplayPort/what-is-displa...
There's also a term for audio, but I forgot the exact terminology.
Things like this is applying lossy compression carefully with lab test on real humans to claim that under an A/B test an average human would not discern the difference.
But it still doesn't mean it should not be taken with a grain of salt. In any case, it is objectively inferior (and subjectively might not matters.) On top of my head one thing I'd question is generation loss (but if I am serious in the market of this kind of display I should study more carefully what their claim really is.)
But this is enough a technical detail for anyone to say "they only achieve XxY resolution at Z FPS with DSC" because the theoretical bandwidth isn't there and make do with lossy compression.
Which yes, means that a hypothetical 6k120 could be done at the same compression level as current 6k60 by using both HBR2 streams that a Thunderbolt 4 host port is required to support.
I have the M1 Max 14”, and also bought the XDR around a month ago for the extra 6k screen real estate. One thing I noticed is that I can’t figure out what pixel depth it’s running at on my M1 (intel shows 30 bit framebuffer in System Report, M1 shows nothing). SwitchResX software is reporting that it’s running in “Millions of Colors” (8 bit), but I’m not sure if that’s true. The same setup is reporting Billions of Colors on an intel MacBook.
It overall seems to be there’s things missing for the XDR <-> M1 interactions :S