Does this mean this was rendered in real-time?
Does this mean this was rendered in real-time?
by rob cupisz (Tech and Rendering Lead at Unity Demo Team) https://twitter.com/robcupisz/status/1505875759243612172
But live? On a single (hard to get) consumer GPU? That's seriously impressive. It makes me wonder how much of this is hand-tuned rigging and how much is physics based; if you tried to shake hands with this digital human using a game controller or VR rig, how would that look?
But at some point, we definitely passed it. The room is nifty, but mostly been done. But that is a pretty good person. Lip sync is a bit off somehow... I think perhaps just too overexaggerated in the motions. But I couldn't tell you from a still frame that wasn't a real person, in real clothes.
I also continue to find it amusing that we can build a person like that and sell it as commercial tech, but we still have to record people talking. (Though TTS has taken an interesting turn lately, after years of not much.)
I suspect part of the problem is that dialog in games is still largely "static"; if the writing is pre-canned then it does not make that much sense to try to develop advanced tts to act it out. The situation will become interesting if we manage to produce sufficiently dynamic dialog system where it is not feasible to use pre-recorded voice acting anymore.
It will probably become as routine as automatic dialog replacement.