The problems are…
- Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago.
- So you're left using DisplayPort-to-USBC — but have to find a high-bandwidth DP 1.4 cable. Many of these are incorrectly marked or advertised.
- HDMI to DisplayPort/USB-C is a whole other game I won't cover here.
- even with the DisplayPort working, you cannot control screen brightness or get audio without a USB signal
- which can be solved with some very esoteric Wacom and Belkin VR devices
- but which appear to not run a fast enough USB spec to be useful with the new Studio Display due to all its A13-driven weirdness
- also some setups may require a USB signal to even turn on? I'm a little unclear on this mark.
I've been through several of these hoops trying to get the earlier, TB-only LG 5k working with anything beyond a MacBook, so I've been watching these discussions with interest.
And we also only have a few high budget/tier games that are made for VR (arguably, only HL Alyx)
The Quest isn't really relevant here, and it's also extremely heavily subsidized.
It is by no means mainstream.
This is the standard that was implemented into cards for a couple years in the hopes it would result in headsets that connected to a computer with single cable. Compatible headsets never materialized so the port disappeared
- Yes, plenty of people including USB-C advocates like Benson Leung really wish NVIDIA didn't drop it for the 30-series. Most new laptops have an appropriate port, however, and probably at least a quarter of new motherboards.
- A low bandwidth cable should work; if link training appropriately trains an HBR2 link then it should light up at 4k60 (or 5k60 if DSC is supported.) The more likely issue is that his original cable was one of the majority of USB-C -> DisplayPort cables that is unidirectional in the wrong direction. They only advertise USB-C -> DP, after all.
- The internal webcam and speakers are connected to the USB 2.0 bus; you can verify this in System Profiler on a Mac when connected via Thunderbolt. Whatever is going wrong with the Wacom link is not because USB 2.0 doesn't have enough bandwidth.
You mean the PC ecosystem. Microsoft did not design the specs for USB, TB and DisplayPort.
Still, I'd much rather have this ecosystem "mess" that's more or less open and has healthy competition with a variety of solid options, rather than an ecosystem where stuff mostly just works but is 100% proprietary and locks you into a walled garden designed for rent seeking, planned obsolescence and e-waste generation (i.e. Apple that sells monitors with non user removable power cables attached to them).
iPads are now TB devices.