time.Sleep(1 * time.Second) time.Sleep(1 * time.Second) delaySecs := 1 * time.Second
time.Sleep(delaySecs * time.Second)
Now I insist on using the durationcheck lint to guard against this (https://github.com/charithe/durationcheck). It found a flaw in some exponential-backoff code I had refactored but couldn’t easily fully test that looked right but was wrong, and now I don’t think Go’s approach is reasonable anymore. time.Second * time.Second
The type of this is `time.Duration` (or int64 internally), not `time.Second` (which is a const with a value).I agree, though, that this is not quite sound, because it can be misused, as shown above with `time.Sleep(delaySecs * time.Second)`.
In Kotlin you can do `1.seconds + 1.minutes` but not `1.seconds * 1.minutes` (compilation error), which I quite like. Here is a playground link: https://pl.kotl.in/YZLu97AY8
const (
Nanosecond Duration = 1
Microsecond = 1000 * Nanosecond
Millisecond = 1000 * Microsecond
Second = 1000 * Millisecond
Minute = 60 * Second
Hour = 60 * Minute
)I know how to implement that in Haskell, and that it can be implemented in C++ and Rust. I know how to logically implement that in Java or Typescript, but usability will suck (no infix operators).
For a good example of what it looks like when somebody does bother to do it, see F# units of measure.
Which is wrong, 1s * 1s = 1s².
For example, the force of gravity is expressed in m/s² and describe an acceleration (m/s / s, aka a change of velocity per time units, where velocity is a change of distance per time units).
But assuming your comment is not a joke. You probably want to convert minutes to seconds in order to work with the same units, then add the scalar parts together.
That's how you deal with different quantities: convert to same unit, add values.
This is analog to fractions: 1/2 + 1/4 = 2/4 + 1/4 = (2+1)/4 = 3/4.
[1] - https://en.wikipedia.org/wiki/Leap_secondEDIT: Yes, you multiply the units `2m * 2s` : you first multiply the units to get: `m.s`. This is what I say: you convert everything to the same units before doing the calculations.
> Multiplying by the same unit is semantically equivalent to “x times 1 is identity(x)”
This is wrong.
1kg * 1kg = 1kg² period.
What you're saying is `2kg * 1 = 2kg`, which is right, because `1` is a scalar while `2kg` is a quantity. This is completely different than multiplying 2 quantities.
> It would not imply I’m multiplying the units, but rather the scalar value of the unit.
That's where you're wrong. When doing arithmetic on quantities, you have 2 equations:
x = 2kg * 4s
unit(x) = kg * s = kg.s
scalar(x) = 2 * 4 = 8
x = 8 kg.s
Or x = 5m / 2s
x = (5/2) m/s
x = 2.5 m/s
There is a meaning to units and the operation you do with them. `5m / 2s` is 5 meters in 2 seconds, which is the speed `2.5 m/s`.`2m + 1s` has no meaning, therefore you can't do anything with the scalar values, and the result remains `2m + 1s`, not `3 (m+s)`.
Units can be expressed in terms of other units, and you can arbitrarily pick one unit as a base and then express the rest in it. But the key word here is "arbitrarily".
If multiplying by the same unit yield the same unit, then how did you compute area or volume in school?
[1] would that be unitful?
You cannot have a unit on its own without a scalar value. It makes no sense.
- 1 is unitless
- 1 * m casts the value to a value 1 of unit m = 1m
- 1 * m * m casts the value 1 * m = 1m to 1m then casts 1m to m which = 1m
Admittedly my educational background here might be wildly unconventional but it certainly prepared me for interoperable unit types as a concept without changing values (~precision considerations).
And the syntax is `3<unit>` not `3 * unit`
- 1 is a scalar - 1m is a quantity - 2 * 1m "casts" 2 to a meter, but really this is just multiplying a quantity by a scalar - 2 * 1m * 1m "casts" 2 to meter², multiplying 2 quantities then by a scalar
I insist, `1 * m` does not make sense. This is not a valid mathematical expression, because a unit can never be on its own without a value.
> expression of a unit without a value is (or should be to my mind, based on my education) a cast
There is no casting in math. Mainly because there is no types, only objects with operations. A vector is not a scalar and you can't cast it into a scalar.
A quantity is not a scalar either, and you can't cast one into another.
A quantity is an object, you can multiply 2 quantities together, but you can't add them if they are different. You can multiply a quantity to a scalar, but you still can't add a scalar to a quantity.
Well, yeah, F# represents this at the type level. Which I’ve said elsewhere in the discussion is preferable. Not knowing Go, but knowing it only recently gained generics, I read multiplying by `time.Seconds` (which does not have a visible 1 associated with it) as perhaps performing an operator-overloaded type cast to a value/type with the Seconds unit assigned to it. I’ve since learned that Go also does not support operator overloading, so I now know that wouldn’t be the case. But had that been the case, it isn’t inconceivable that unitlessValue * valuelessUnit * valuelessUnit = unitlessValue * valuelessUnit. Because…
> I insist, `1 * m` does not make sense. This is not a valid mathematical expression, because a unit can never be on its own without a value.
Well, if you insist! But you seem to be imposing “mathematical expression” on an expression space where that’s already not the case? Whatever you may think of operator overloading, it is a thing that exists and it is a thing that “makes sense” to people using it idiomatically.
Even in languages without overloading, expressions which look like maths don’t necessarily have a corresponding mathematical representation. An equals infix operator in maths is a statement, establishing an immutable fact. Some languages like Erlang honor this, many (most? I strongly suspect most) don’t! I couldn’t guess without researching it also treat infix = statements as an expression which evaluated to a value.
The syntax of infix operators is generally inspired by mathematical notation, but it’s hardly beholden to that. The syntax of programming languages generally is not beholden to mathematical notation. Reacting as if it’s impossibly absurd that someone might read 1 * time.Seconds * time.Seconds as anything other than 1 * 1s * 1s is just snobbery.
Not knowing Go, I focused on the syntax and the explicit values, and tried to build a syntax tree on top of it. I’m not a fan of infix operators, and I am a fan of lisps, so my mental syntax model was (* (* 1 time.Seconds) time.Seconds)), which still doesn’t “make sense” mathematically, but it can make sense if `*` is a polymorphic function which accepts unquantified units.
This sums up your incomprehension. `time.Seconds` is just a constant. An integer with the value `1_000_000` meaning 1 million of nanoseconds.
In an expression of the form `a * b` you should always read `a` and `b` as constants. This is true for EVERY programming language.
> it isn’t inconceivable that unitlessValue * valuelessUnit * valuelessUnit = unitlessValue * valuelessUnit.
It is. For example, what would be the meaning of this:
struct Foo {
// ...
}
2 * Foo
Valueless unit (or any type) is just not a thing, not in math, not in any programming language.> But you seem to be imposing “mathematical expression” on an expression space where that’s already not the case? Whatever you may think of operator overloading, it is a thing that exists and it is a thing that “makes sense” to people using it idiomatically.
Operator overloading works on typed values, not "valueless" types. In some programming languages (like Python), class are values too, but why implement `a * MyClass` when you can write `MyClass(a)` which is 100% clearer on the intent?
Using operator overloading for types to implement casting is just black magic.
> expressions which look like maths don’t necessarily have a corresponding mathematical representation
Programming languages and the whole field of Computer Science is a branch of mathematics. They are not a natural language like english or german. They are an extension of maths.
> An equals infix operator in maths is a statement, establishing an immutable fact.
An operator only has meaning within the theory you use it.
For example:
`Matrix_A * Matrix_B` is not the same `*` as `Number_A * Number_B`
`1 + 2` is not the same `+` as `1 + 2 + 3 + ...`
`a = 3` in a math theorem is ont the same `=` as `a = 3` in a programming language (and that depends on the programming language)
As long as the theory defines the operators and the rules on how to use them, it does not matter which symbol you use. I can write a language where you have `<-` instead of `=`, and the mathematical rules (precedence, associativity, commutativity, ...) will be the same.> Reacting as if it’s impossibly absurd that someone might read 1 * time.Seconds * time.Seconds as anything other than 1 * 1s * 1s is just snobbery.
First, that's not what I said. You should read that as `scalar * constant * constant` because reading that as `scalar * unit * unit` does not make sense nor in math, nor in any programming language.
If caring about readability and consistency is snobbery, then so be it.
> Not knowing Go, I focused on the syntax and the explicit values, and tried to build a syntax tree on top of it.
And the syntax is pretty explicit, because it's the same as math or any programming language: `scalar * constant * constant`. This is why using math as a point of reference is useful, you can easily make sense of what you're reading, no matter the syntax.
> I am a fan of lisps, so my mental syntax model was (* (* 1 time.Seconds) time.Seconds))
I still read this as `(* (* scalar constant) constant))`. And I expect your compiler/interpreter to throw an error if `time.Seconds` is anything without a clear value to evaluate the expression properly.
And I would expect to read `(* (* 1 (seconds 1) (seconds 1)))` as `scalar * quantity * quantity`, and I would expect to get square seconds as an output.
Anything else would not be correct and have little to no use.
Let's say that you want to convert `2 min` into seconds. You know that `1 min = 60 s` is true. Dividing this equation by `1 min` on both sides is allowed and brings `1 = (60 s) / (1 min)`. This shows that if we multiply any value in minutes by `(60 s) / (1 min)`, we are not actually changing the value, because this is equivalent to multiplying it by 1. Therefore, `2 min = 2 min * 1 = 2 min * (60 s) / (1 min) = 2 * 60 s * (1 min) / (1 min) = 120 s`. We didn't change the value because we multiplied it by 1, and we didn't change its dimensionality ("type") because we multiplied it by a dimensionless number. We just moved around a dimensionless factor of 60, from the unit to the numerical value.
I think that you misremember, or didn't realize that to convert minutes into seconds, you were not multiplying by `60 s` but by `(60 s) / (1 min)` which is nothing else than 1.
int64 * Duration → Duration and Duration * int64 → Duration both make sense, but I gather this only works with constants. For other values, I believe Go only gives you Duration * Duration → Duration which is just wrong, wrong, wrong, requiring that one of the two “durations” actually be treated as though unitless, despite being declared as nanoseconds.
In the end, it’s probably still worth it, but it’s a case of Go trying to design in a certain way for ergonomics despite lacking the type system required to do it properly. I have found this to be a very common theme in Go. Also that it’s often still worth it, for they’ve generally chosen their compromises quite well. But I personally don’t like Go very much.
In my opinion, it is well designed. First of all, who is multiplying time.Duration against itself? I've been programming Go for a few years basically every day, and I've only ever seen the package constants used by themselves, or with untyped constant. I think it's a great syntax, better than any example in the article, as you don't have mystery numbers.
Go is currently allowing that, which makes `delaySecs * time.Second` a billion times larger than it appears to intend. I've personally run across code that has this kind of flaw in it... at least several dozen times. It's the kind of thing that's only noticed when it misbehaves visibly while someone is watching it.
(I read a lot of other-teams' code, which is in various states of quality and disarray)
What you're suggesting would be like a compiler error for multiplying two int64s
1 second * 1 second = 1 second²
1 meter * 1 meter = 1 meter²
1 meter / 1 second = 1 m/s
Those are not user errors, those are physical values. A physical value is two things: - a scalar (int64, float, ...)
- a unit (meter, second, inches, ...)
If the type system of your programming language does not allow you to define units, this should at least be a structure with a scalar and an enum, and functions to cast from one unit to another (if possible).Working with units is a common thing in science.
I would argue it is actually three things: a scalar, a unit, and an indication of error – which is at least another scalar, but there are multiple ways of expressing error, so it might require more than just a single scalar (such as an interval and the probability the actual value lies within that interval.)
> If the type system of your programming language does not allow you to define units, this should at least be a structure with a scalar and an enum
Ideally more than just an enum – Newton = kg*m*s^-2 (equivalently kg^1*m^1*s^-2) – which suggests a set of pairs (unit and exponent).
And it's especially true for time units.
For example, "how many seconds is one month?" does not make sense, but "how many seconds is january/february/march?" does make sense. The unit "month" does not really exist, each calendar month is its own unit.
And "february" is not even a "stable" unit because sometimes it's 28 days, sometimes it's 29 days. Even a minute can some rare times be 61 seconds.
This is why in physics, we use seconds multiplied by powers of 10 and nothing else.
To my knowledge, there is not a single programming language that differentiate a "scalar" and a "quantity" (scalar, unit, error).
The variables used for accepting and parsing input are the ones that should have units in them in this example. Although if you need a delay specified, it's valuable to be explicit and robust in the input and accept a string time.ParseDuration understands. Then you don't have this units problem in your variable naming at all, allows easier input of wider ranges of values by the operator, and makes input validation (if only a subset of durations are allowed) more concise and consistent.
Time was honestly our biggest source of bugs by far. Although adding time.Time ended up being more problematic than durations which were mostly only constructed like that in tests
C++ chrono::duration allows arithmetic operations with more sensible overloading. https://en.cppreference.com/w/cpp/chrono/duration
As for languages doing it better, approximately every single language that has strong static typing and uses dedicated types for times does it better. Rust is the one I’m most familiar with and comfortable with.
But Duration(1) is way different than time.Second. honestly it just sounds like you don't know the language, and aren't willing to learn it. Go is not Rust. Things are different, that doesn't mean Go sucks.
hello := 2
hello * time.Second // oh no
But people actually use code like this: hello := time.Second
hello *=2
People working with Go code (who know what they're doing), don't declare an int, only to immediately cast it to something else.This is also pretty typical of the trade-offs Go makes: it focuses on making things nice for the application writer, mostly pretty successfully, but at the regular cost of pain and with serious typing compromises for the library writer.
F#, Rust, C++?..
> First of all, who is multiplying time.Duration against itself
Physicists do, every time they have to deal with acceleration - m/s^2.
Every implementation of units is secretly trying to be Moment.js, basically.
https://docs.microsoft.com/en-us/dotnet/fsharp/language-refe...
This can also be pulled off with somewhat less pleasant syntax on top of a sufficiently flexible parametrized type system - e.g. C++ templates.
In reality most programming languages do not have units what so ever (built into the language, maybe tacked on as a library after the fact). They have int64s, a unitless value that just keeps track of whole numbers of whatever it semantically means to the developer. If we want to truly have units in values then we either need 1st class language support (including syntactical support) or a rich library that doesnt just "put units in [symbols]". One could probably make it happen with a type that keeps track of units
```
type unitedVal struct {
denomerator int64
numerator int64
denomUnits string
numerUnits string
}
func (united *unitedVal) Multiply(by unitedVal) *unitedVal {
return &unitedVal{
numerator: united.numerator*by.numerator,
denominator: united.denominator*by.denominator,
denomUnits: united.denomUnits + " * " + by.denomUnits,
numerUnits: united.numerUnits + " * " + by.numerUnits,
}
}
```
and then filling out for all the other operations you want to support.https://pkg.go.dev/time#hdr-Monotonic_Clocks
> RRDNS is written in Go and uses Go’s time.Now() function to get the time. Unfortunately, this function does not guarantee monotonicity. Go currently doesn’t offer a monotonic time source (see issue 12914 for discussion).
https://blog.cloudflare.com/how-and-why-the-leap-second-affe...
> time: use monotonic clock to measure elapsed time
There is a Duration::new() constructor that's more ambiguous, but it's your choice as a dev to be ambiguous in this instance, and code review should probably catch that.
sleep(5.seconds)
sleep(1.minute)
sleep(2.hours)
etc etc sleep 3.seconds
Hard to to be more concise than that (Time.now + 1.month).to_i == Time.now.to_i + 1.month.to_i
#=> falseThough it does seem pretty easy for a novice to do thinking it's the same, but what does 1.month.to_i even mean!?
Duration of a month in seconds? Before you balk at the idea, there exists a definition of a constant month duration for accounting stuff. I you hate dates - and yourself - try accounting, there's mind boggling stuff that makes the engineer mind recoil in absolute terror.
The expression on the left hand side advances time (as a domain object) by exactly a month, then converts the result to integer unix time. The expression on the right adds 2629746¹ to the current unix time.
The conversion becomes dangerously magical in the presence of shared code that accepts both object and integer representations of time & duration. A consumer from one part of a system can inadvertently obtain different results to another unless they use identical calling conventions.
[1] this is 1/12 of the mean length of a gregorian year²
[2] 365.2425 days i.e. 31,556,952 seconds
sleep 3 Future.delayed(const Duration(seconds: 2)
Future.delayed(const Duration(milliseconds: 2000) def sleep(num : Time::Span)
# do something here
end
I would call it like: sleep 300.secondsBut the value of time.Second is actually a Duration with value 1000000, IIRC -- it's microseconds. It's just the type that's special, and the int handling here is general over a lot of types.
It really is nice in practice.
time.Sleep(time.Second)
but this reads nicely time.Sleep(3 * time.Minute) 2*time.Hour+1*time.second == time.Second+time.Hour*22 * 3 * time.Second is the same whether you group 2 * (3 * time.Second) or (2 * 3) * time.Second (namely, the implicit grouping under left-associativity).
You wouldn't normally write time.Sleep(time.Second * time.Second) because your units wouldn't work out. (Apparently you can write that in Golang; it's just very sketchy and results in a 30-year sleep.)
I'm just not seeing any major downsides of this, keep in mind `time.Second` isn't the only one of its kind, you have millisecond, minute, hour, etc etc.