Valve: Are games too expensive?
next-gen.biz
next-gen.biz
Those that discounted their games by 10 percent saw a 35% uptick in sales--that's dollars, not units. A 25 percent discount meant a 245 percent increase in sales. Dropping the price by 50 percent meant a sales increase of 320 percent. And a 75 percent decrease in the price point generated a 1,470 percent increase in sales.
Namely,
1) There could be a strong correlation between previous sales and the discount publishers chose. Titles with very low sales might have been given a heavy discount, which means that the impressive percentage wise uptake for titles discounted 75% amount to low absolute sales figures.
2) There is no account of how the products were marketed during the campaign. If the heavily discounted titles went from low sales and almost zero visibility, to being splashed all over the front page, the price point would not be the explanation of the sales figures.
It isn't like they haven't had five years notice on portable digital distribution.
When looking at the Nintendo eco system you really need to remember that Nintendo primarily make a system to play Mario, Zelda and Pokémon on. They want a robust system. Cartridges, despite their inherent costs, offer child friendly, robust distribution that limits returns, copying and maximises their revenue.
Having said that I can't see them continuing with cartridges for much longer as their cash cow is being decimated by cheaper devices.
I mostly play multi player games nowadays with an occasional big content single player game. I only buy some multi player games upon release and mostly wait for single player games to become heavily discounted. This enables me to leverage the gathered information to buy classics at an acceptable price.
It's not that I cannot afford to pay the price. It just seems obscene and with all the supply of entertainment that is available today, I reckon there is really no need to pay such ludicrous rates.
However, the problem with playing with your pricing is the same reason why airlines don't massively discount unfilled seats.
Since the fuel is already paid for, why not discount those seats and make money? It's because people will expect the price to always be discounted near the end, ultimately leading to lower revenue.
I had also planned on buying RAGE but at $60, forget it! I know it will be discounted, maybe around Xmas, so why pay that much?
The conclusion: The games industry is not pricing its products correctly.
Or it could mean that having a sale increases the number of sales.Most digitally-distributed games are still priced as though they are delivered on costly ROM modules. There wasn't a correction after the switch to optical media, but at least then there was the excuse of physical distribution costs. Also the fact that, as stated in the article, such experiments are hard to perform in retail. But the facts presented by Valve here paint a pretty clear picture. Some publishers have paid attention (this article is over 2 1/2 years old), most have not. But, it's their money.