With FPS it is not worth it for me because I'll never have as much time as a kid to dedicate to the game. With Soulslikes at least I can memorize the boss moves and eventually get by or go level elsewhere and then cheese the boss.
The frustrations of the genre feel very similar to me but soulslikes I have options on how to get better.
With work and family and ageing I don’t have the time, patience or reflexes for this type of game unfortunately.
I really enjoyed Jedi Fallen Order, which is ostensibly a Souls type game. I managed most of the game on regular difficulty before one boss bested me and I was able to drop to easy difficulty.
I get that the desolation and feeling of hopelessness against insurmountable odds (and finally overcoming) is part of the gameplay loop. I just can’t do it.
Red Dead Redemption 2 was by a wide margin my favourite game of the past few years. An amazing world, incredible characters, and a wonderful story. But never once did I feel like the game was apathetic to my existence. The game wanted me to win. Winning was guaranteed. So while I felt so many emotions, accomplishment was not one of them.
One thing Souls games get right is that they’re fair. They’re consistent. You almost never die in a way that wasn’t your fault. And that’s what makes the sense of accomplishment possible. You get better. Your reflexes improve. You learn to be patient, studious, thoughtful. The game isn’t an amusement park ride. The difficulty isn’t simulated like it is in most modern AAA games.
My typical approach for open world games is: find travel mechanism, explore, find items OP to my current level, figure out how to level up, then have fun.
Elden ring is a huge world and I'm really enjoying it! It is my first souls game, and I've learned that you shouldn't care much about the bank balance of runes/souls/gold/etc.
Also the game is designed around collaboration. People are supposed to discover things and share what they learned on wikis / Discord / etc, and help each other with cooperative multiplayer.
For some reason I come back to it 6 months later, and persevered through (not realizing that you absolutely DONT need to fight that damn thing). I kept dying until something clicked, and from then on everything become much easier and I enjoyed every minute from then on.
Same with Demons Souls, I kept dying to Armour Spider, got really angry, frustrated, then something clicked and I broke through, and the rest of the game was amazing.
Not saying this is/would be your experience, and I generally agree that the difficulty does get in the way sometimes, but maybe it's worth it to see if you can break through. I do think Elden Ring is the hardest of all the ones I've played, BUT the open world means it's as hard as you make it, if something is too hard in ER, you can just nope out of there and explore somewhere else.
You can also just play as a spell-caster and the game gets much easier.