So for the people who likes hardmode, you are extremely greedy when you want to remove the only game offering the hardmode those people want, you can just go and play any of all the other easy mode games while they have no other options. You are a part of the majority who is catered to in almost every game going to the minority asking them why they don't cater to you as well, of course they get angry.
Agreed, go play something else if you want an easy game. This ain’t it.
"We don't want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment," Miyazaki said. "So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player."
"We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there's different difficulties, that's going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It's been the same way for previous titles and it's very much the same with Sekiro."
It makes some sense, the constant in the world is the bosses, so you have to change yourself in some way to beat them. If you suck at souls games, like I do, that means a lot of studying to finally win. But then I'm content that I've beaten the same thing everyone has.
Quotes from https://www.gamespot.com/articles/heres-why-dark-souls-blood...
I don't believe this is true at all. Heck, you can look at the patches put into the various games to see places where FromSoft agreed that they botched something. I don't think anybody thinks that Bed of Chaos is the good kind of hard.
And Soulsbourne games do have multiple difficulty options. NG+ exists. SL1 exists.
The fact that they patch the experience of their hardmode helps my case, not yours. It shows that they care deeply about the experience of their hardmode players, since everyone is forced to play it they have to care about it. While other developers just say "if you find it too hard just play on easy", fromsoft has to actually fix their games when they mess it up.
> NG+ exists
NG+ isn't a higher difficulty, its just continuing the game with yoru current character. The monsters have higher stats than the first run, but so do you since your character is higher level.
> SL1 exists
Deliberately choosing to not use certain options in the game makes every game harder, yes, but that isn't a part of difficulty options and the game isn't designed around SL1 runs.
Instead, the real solutions to the mechanical challenges that Soulsbornes throw at you are sprinkled throughout this thread.