Ask HN: My free iPhone app gets 1k downloads per day. What should I do next?
This is pure luck, and I'd like to use this chance before it vanishes to start an "app network" (or whatever you call it), that is to say a ring of 10-15 apps that support one another with in-app marketing (I have read this and found it very inspiring: http://news.ycombinator.com/item?id=2710240)
So I need advice as to what to do next. My main idea is to create two very simple 2d puzzle games (App 2 and App 3) within the next 10-15 days, make them free, and put a link to them in an alert box when the user opens App 1. Then, in App 2, I will link to App 3, and in App 3 I will link to App 2. If I get enough downloads for App 2 and App 3, that can start a chain reaction and I can make more apps, App 4 to App N (with N <= 15), which would be apps of higher quality. At the same time, I would run one press release per week for 4 to 6 weeks, and pay for clicks with AdMod or iAd to attract more people and try to get more downloads (I was thinking of $50 per week).
So here are my question:
1. Are 1k daily downloads worldwide (with more than half in the Russian store) enough to get traction to launch other apps, or would I be wasting my time trying?
2. If 1k is enough, does the plan I exposed above make sense or should I do something else instead?