What are some potential things that this can unlock? I might well try it but just can't think of a practical use case for me.
What are some potential things that this can unlock? I might well try it but just can't think of a practical use case for me.
Being able to treat my iPad and MacBook as one seamless device for art work sounds great.
3D artists, for example, pretty much have to do their 3D modeling work on a desktop. But the iPad is a better device for drawing 2d textures. If I could drag and drop textures onto 3D projects, that’d be nice. Or even just drawing layers on my iPad and dragging them into a desktop photoshop project or something.
Outside of art, it seems much less useful though.
Also it’s really useful when you’re writing up documentation. I draw up draft diagrams in GoodNotes with Apple Pencil and you can just drag them straight across the screens into the target document!
It’s pretty remarkable. I think people will find use cases for it as time goes on because it’s so new it’s not well understood yet.
I like it though. A lot.
Edit: also experimenting with sharing two screens at once on zoom. One with presentation (iPad) and one with code/IDE on it (mac)
You can code on your mac, while reading documentation / keeping an eye on your email on the iPad propped up next to you from any café in the world.
Universal Control means I can now control my mic and hang up using my mouse, instead of having to awkwardly reach to the screen. It's a stupid and basic use case, but hey, it works!
There's no need to have this enable complex new workflows. Sometimes it's about those simple things.
This just removes some of that friction.
How do you do the annotation? The markup tool or something else?
But there shouldn’t be any restrictions for apps to run on only one device in the first place.