Documenting Sony Memory Stick
dmitry.gr
dmitry.gr
The camera used memory stick format, and my dad shelled out for the ridiculously expensive 128MB card to go with the camera, which was great.....except that even that stupidly expensive memory stick could only hold about 50 pictures. But......we quickly discovered some setting on the camera which made it store something like 500 pictures on the card instead! Brilliant! And they still look the same on the display, so no harm done, right?
Well, cue to our first family holiday with it, and coming back only to discover that pictures taken in 640x480 resolution really don't cut it. That was a very.....sad lesson to learn about resolutions and digital cameras.
I remember much later we bought a 256MB memory stick that was basically two 128MB sticks in one - it had a physical switch between "side" A and B.
Ya gotta remember that Sony is hardware people so they do inscrutable things in software that probably turn out to make silicon implementation easier.
There should be a "Glossary of Common Byte Patterns" :)
Maybe you like that. 0x55 and 0xAA are also in there.
Micro SD is almost ludicrously small and completely un-label-able.
Sony was always pretty good at the ergonomics of physical formats, actually. MiniDisc is such a wonderful format to use.
Sony gear always seems high enough quality, but the proprietary lock-in that it inevitably comes with, one way or another, is a nonstarter for me. I haven't bought anything they make in decades.
The main flaws I think were the price outside of Japan (tarrifs?), and how bad the digital interface was. And there was no other choice than Sony’s junk software running on specific versions of windows to read/transfer tracks from a computer. Which is pretty much the path Apple chose with iTunes/iMusic.
When Minidisc came around Sony had "learned their lesson", so to speak, and just outright bought a music label. While this sounds like the player manufacturers "won" over the copyright owners; the reality is that the opposite happened. When you buy a business, you tend to inherit the business's problems; unless you specifically decide to just run that business as a subsidy for your other business units. That rarely happens[0], it's not like Sony was going to make music for free so that they could sell more players.
So when Sony decided to add a way to copy MP3s to Minidisc, they decided to kneecap it in the worst manner possible, because at that point they had become the music label that they had once fought against. The whole industry was very opposed to unencrypted music and tried to make MP3 players illegal[1]. I imagine at one point when designing NetMD, someone from the Sony Music side of the business just outright dictated to the MD engineers how the system was going to work.
Apple is an interesting case because they were very much willing to ride the wave of music piracy[2] to sell computers, but only to a point. The limit was that their portable devices weren't going to let you copy music - that's why you had to "sync" MP3s to iPods instead of just copying them to the filesystem, and the transfer was only one way[3] unless they were iTunes purchases you owned. This is probably the only reason they were even allowed to license music for the iTunes store, as the labels were otherwise demanding ridiculously consumer-hostile DRM systems nobody wanted.
[0] Counterexample: Google buying On2 and having them make all their patent-royalty-free video standards also Free Software. If they hadn't done this, we would be stuck with VP3/Ogg Theora, and MPEG-LA probably would have killed the $0 licensing rate for free Internet video on H.264.
[1] See RIAA v. Diamond. The Audio Home Recording Act that had kneecapped DAT was still in force; but the judge decided it didn't apply to MP3 players because they didn't record digital audio. This is why you don't hear about AHRA or SCMS anymore.
[2] Remember "Rip, Mix, Burn"? Or, for that matter, that one time Steve Jobs went up on stage at MacWorld and showed off a PlayStation emulator for Macs?
Yes, I know CD ripping and emulators are not piracy, but they're integral components in a piracy workflow. Apple today is the company that refuses to allow iDOS 2 or UTM, specifically citing the fact that emulators allow "content without licensing". Their words, not mine.
[3] Technically speaking you could just copy them off the iPod, but the filenames were all mangled up, and you'd have to reconstruct them from the ID3 tags.
On NetMD, the funniest thing was that high end devices still accepted analog 3.5mm input for recording, and it was more reliable sometimes to run an audio cable from the computer, record on device and cut/rename the tracks afterwards than to transfer by USB (or it was the only choice in the early mac days). The only downside was the fixed compression rate.
eg you put the stick in the thing that looks like a 5.25 inch floppy and then you can ready the memory stick likes its a floppy drive.
These Amazon reviews from 2002 show an interesting perspective on compatibility:
https://www.amazon.com/Sony-Floppy-Interface-Memory-MSAC-FD2...
So you can format the Memory Stick from the attached PC and then install an operating system like a Linux distribution if it fits, and it will boot.
It then boots the PC. The OS of the phone does not change.
That's using the phone's Memory Stick storage as an external boot device for a PC without the actual necessity for the PC to have an internal drive for that reason.
Similarly when inserted into the USB adapter, the Memory Stick can behave about the same as a regular bootable USB thumb drive.
This also sounds like Memory Stick flash fraud would have been trivially easy; on SD cards you at least need to know the special private commands to reprogram the SD card controller.
They could've changed the public's perception on that easily if they just sold the vita in 32/64/128gb options that happened to just be a card that was already in the machine.
Thanks to the website creator