A Manifesto for the Metaverse
tiltingatwindmills.dev
tiltingatwindmills.dev
Crypto claims are repeated without criticism. For example:
“With blockchain, users can maintain a consistent identity across the metaverse simply by verifying their wallet address, which nobody else would have access to.”
How do you know address 0x381638eef881 is the Jane Doe who went to your high school? It’s not intrinsically a better identifier than janedoe31@gmail.com.
You can’t expect people to have a single wallet address all their lives — keys get lost, etc. And if you need a third party to provide an identity layer, well, that’s just another Facebook. (Which of course the VCs hope that they’ll be the ones to fund.)
The metaverse identity problem is the same as the web identity problem, and it is in no way solved by yet another identifier just because you can attach a pointer to a monkey JPEG to it.
We need something radically clearer and simpler to make it successful. I wish I could believe Zuckerberg really wants to build it but it is so hard to see him have the kind of altruism necessary to build any kind of open platform.
And of course the blockchain still feels like a solution in search of a problem. A blockchain isn't a solution to the problem of "anyone can design their avatar to look like anything they want" because the blockchain isn't a design restriction, and if you've got entities deciding that only the owner of a particular token can have a particular style of costume, that looks quite a lot like centralisation.
This can be done with boring old encryption keys and signatures, not stupid blockchain needed. Even then it doesn't solve the avatar problem. If I make an avatar that looks just like someone else (or their avatar) it doesn't matter if people can verify someone's identity. I can effectively impersonate anyone I want if I can freely adjust an avatar. Unless you can manage to create a truly effective "avatar hash" there's no way to keep me from using someone else's model.
Indeed it seems to me desirable that I could use someone else's model. The obvious solution to spoofing identity is "press a button to view metadata of what I'm looking at"; the apparent visual world is hardly the only layer of reality we need to experience in VR.
> What is the Metaverse? Wired tried to figure it out recently and the results were inconclusive. Where is the metaverse? How do we log in to it? Nobody knows!
I read the article and only came away with 'we don't know anything, we use buzzwords to imagine solutions for problems that could be solved without buzzword tech, and call for let's build it'.
To me metaverse sounds like a bubble of hot marketing and PR air.