As I read it, the author's thesis is that all programming languages have to talk to the operating system and the operating system is written in C so the operating system uses C calling conventions which leaks C's "ugliness" into the implementation or expression of their beautiful language.
I kind of think of this as the "I like computers but don't really understand computation" fallacy. It is fundamental lack of understanding about the nature of computer architectures and what they can and cannot do vis-a-vis how you might express that in a programming language.
One of my professors in college was fond of saying that "All programming languages are just syntactic sugar around machine code." Which is fundamentally true, and tries to capture that at the end of the day what ever your language "says" has to be expressed in machine code to actually do what it does.
You will spend a lot of time in this space writing a compiler, and code generation is an art all of its own.
But you can side step, a bit, by not writing a compiler, and instead writing an interpreter. The series of articles that were posted here gave a good intro, and while you still have to do the "naughty bit" where you write code in some compilable language that can pretend to be a computer of some different form, you can make everything look like your language.
I always encourage people who are "learning computers" to actually write a compiler (there are some good starting points for that but online courseware from MIT and other sources can get you the lecture material too). Doing that helps broaden one's perspective of what language designers and implementers are up against with regards to pretty much every computer working the "same" way (Von Neumann or Harvard architecture wise)