Open Source Design
opensourcedesign.net
opensourcedesign.net
Two very different examples: Blender and Audacity (pre-acquisition). Blender was able to pull off something spectacular with 2.8, a full rethink of UI, controls, even app structure. But Blender is basically a company, with full-time employees, it's just that their output is open-source. Audacity, as far as I know, didn't have full-time employees. And as it grew in features, it never had any significant UI cleanup. Menus just grew, icons were tacked on. It might change now that they have been acquired.
Probably the best example of this approach is the Firefox (originally Phoenix, then Firebird) origin story:
It's an open source design system created and maintained by IBM, with official implementations in React, vanilla JS and web components and community implementations for Angular, Vue and Svelte.
Are there people using it in production, or for serious side projects?
https://carbondesignsystem.com/components/loading/usage/
https://carbondesignsystem.com/components/inline-loading/usa...
Carbon components are also the most accessible component set I have seen, and they go through great lengths doing automated and manual accessibility testing.
The library though, is a bit lackluster. It’s tailored for IBM’s internal need, and is still a bit far from a complete framework. So you need to be prepared to write some CSS as well as designing your own components when you need one.
https://openby.design/license.html https://opensource.org/osd
I'm an architect and to me design definitely means a very different thing than just how the UI looks, think system design.
But in this case they are "a group of designers" specifically talking about UI design.
A brush can be a tool for design; graphic design was analog before it was digital. The brush is at a particular orientation, reminiscent of a person looking forward. The human aspect is part of their focus, so the logo fits the dual meaning.