> when properly designed (especially, avoiding the feeping creaturitis of something like Scala)
What I find interesting here is that Scala has the reputation of being a complex language, while its syntax and grammar are among the simplest and most straightforward there is: https://images.app.goo.gl/K1NTGUP4G9T6wfY48
I believe that this is what "scalable" means in the eyes of its creator: it offers very powerful abstractions to be adequate for mundane tasks (e.g. file-level scripting) up to complex systems and problem spaces.
Yes, as a consequence, people have created libraries and codebases with Scala that are inadequately complex and abstract for the problem at hand, but that's not something one should blame on the language but on the project/company culture. Same is true for any language: C++ templates can be abused in ludicrous ways, some of Java's design patterns make you wish inheritance would be forbidden, python's module imports potentially overwriting globals and other footguns.
No language can be dumbed-down so much that the resulting codebase becomes immune to some amount of "abstraction management", not go, not even python. Once this is understood and accepted, it becomes obvious that it's not worthy to castrate a language on the basis of "simplicity", because eventually this complexity will be warranted at a point in the future or for some aspect of the project.
I think the go designers did the right thing here, I don't think this will bring dramatic changes in how the language is used, and will actually help with "managing abstraction" where it's due.
Here's more on that: https://www.lihaoyi.com/post/StrategicScalaStylePrincipleofL...