I have the same feeling sometimes. With some games it's really easy to understand the world and figure out what's going on. With others I feel like I'm spinning due to how blurry everything is or that I'm starting into the sun due to the intense brightness.
As for user interfaces, video games are excellent case studies. My favorite example is the Ace Combat series. It shows how a functional interface themed after aircraft screens can be easier to manage than futuristic interfaces. At the same time, the futuristic interfaces manage to show a lot of geographical information in 3D instead of 2D maps.
It's always impressed me how much story telling is done through these interfaces. Before every mission, there is a briefing video where an officer explains context to the player and other pilots in the squadron. It's stylized as an officer literally booting up military software, authenticating with it and using it to present data.
https://youtu.be/dHsBpf9As-0
https://youtu.be/ctun9SEza4Y
I can't seem to find a single video of the menus themselves, apparently everyone cuts out the parts where they're navigating the menus.