Lands of Lorecraft
studio.ribbonfarm.com
studio.ribbonfarm.com
Might I humbly suggest an alternative term for "lore"? Kool-Aid.
This is awful, truly terrible, toxic bullshit. Please give it a read, as far as you can get, because as many people as possible need to see what dreck is frothing around us, spoken by folks who've absolutely lost their collective gourd.
The gist, if I understand correctly, is that "lore" is basically the doublethink an organization crafts to hoodwink acolytes into subservience to the greedy causes of their leaders.
Apparently this is happening a lot in Web3? What a great way to kill a potentially promising new step in technology.
Truly, unreal.
This isn't new, it's just a formalization of cult mechanics contrasted against the memes familiar to modern culture sieved through social science and psychology.
Refining this part of science, with the tools, compute, and and data freely available online, feels like one of Bostrom's black marbles.
Every time humans try to "make some sense on what they can't fully make sense" a subgroup of them uses it as a tool to concentrate power... all old is new again...
Then again, the previous version of this, political ideologies, almost (or is still trying to get us) killed via full nuclear war, so this shiny new thing can very well be a "black marble"...
My pet conspiracy theory is that "the smoking people in dark rooms" wishing to kill any hopes of truly autonomous (eg. self-financing) decentralizes systems invented the "Web3" term and associated cocktail of host-killing ultra-aggresive virulent memetic weapons and stealthly gifted it to the unsuspecting community of people trying to combine "de-centralized autonomous oraganizations and platforms + de-centralized financial infrastructure"... now the fools have took the poisoned candy and are killing themselves and others with it while attracting all the vultures there are (con artists etc.)!
...then again, the internet was also awash with weird cult-like ideas at the beginning then it normalized to something that's at least clearly useful to everyone.
I was kinda annoyed by the article claiming that Lore is a new thing, when it's something that is already widely known as culture, or vision, or a shared story (which is what culture really is).
Viewing this through a managerial lens gives us "lorecraft", but I'd probably call it something more akin to "organically created culture".
> Cope or Capability? I would argue that it probably started as a cope, and upon people realizing that "this is a thing that's happening", started to treat it more and morph it into a capability.
The first paragraphs are fine - sure, redefine the founding myth and culture as lore, go for it - but around "memeing normcore into existence" my eyes glazed over.
This would be contrasted with the materialist view, which says that culture is downstream of material reality and modes of production. In this view, "company culture" is just an emergent phenomenon that arises from the material activities of the firm, and its rules and policies, which emerge out of material conflicts over resources.
Far from being a new thing, this debate is as old as modern capitalism itself, and is prefigured by religious and philosophical debates going back many centuries before that.
The fuzzies that are needed to distract the underlings while we focus on maximizing profits and 'rightsizing' the worker bees?
The author of this needs to seriously think about where this “new management philosophy” might take them and them clients, should they be successful. Better if they weren’t.
[0] https://www.ribbonfarm.com/2009/10/07/the-gervais-principle-...