Have we considered asking why it’s so much easier to find React devs? Why such a huge, huge majority of UI development today takes place on the web?
I’m a front end web developer. I’m very biased.
But I’m a little tired of the narrative that “the right way to make a UI is to build it natively, but everyone wants to take the easy way out.”
Perhaps the explanation is that native GUI frameworks simply haven’t kept up in terms of developer experience. And if you spend some time exploring them, I think that becomes very obvious very quickly.
That depends on what one values, in my opinion. Whenever I start poking around with front end web stuff it makes me want to tear my hair out. Not because it isn't technically capable, but it all feels so slapdash, duct-taped, and chaotic compared to what I'm used to writing AppKit/UIKit, even if some aspects of the experience with front end web tech are nicer. Things are solidifying around React which helps, but for me at least, it's still a hard sell to trade away the positive aspects of native development just to get the positive aspects of front end web dev.
I was a native dev before I got into web stuff. The Apple APIs for native GUIs are so good, but they are extremely verbose, and with swift now they are closed source. It’s just not as easy (or fun tbh) to build things with
Closed source isn’t great, but I’ll take that tradeoff for how much less frequently I need to reach for a third party library or write widgets from scratch.
The only platform that offers native RAD like tooling for Web Development is OutSystems, most don't come even close, probably WebFlow.
Naturally since most devs don't like to pay for their tools, their target market is enterprise shops, so only Fortune 500 devs get nice tooling.
Recently they’ve been integrated into the IDE but with a right click on a file (within the IDE file browser or project browser panes) you can open a .ui file in the external Designer.
[0]: https://doc.qt.io/qt-5/qtdesigner-manual.html [1]: https://doc.qt.io/qt-5/qtquick-index.html
I guess if cross-platform needs to include mobile, then that's not good enough. But for what it does, I'm very happy with it.
Full disclosure: wxWize is my own creation.
Business models centered around the web, like the cloud and SaaS, and because it's the lowest common denominator when it comes to cross platform development.
> Perhaps the explanation is that native GUI frameworks simply haven’t kept up in terms of developer experience. And if you spend some time exploring them, I think that becomes very obvious very quickly.
QML works very nicely, it has a pleasant developer experience, it's reactive and declarative, and it even gives you JavaScript. It's similar to React in those regards, and I prefer it.
Another thing to consider is that native app development is fragmented. For one, there are a variety of platforms. There are four major commercial platforms for consumers: Windows, macOS, Android, and iOS. In addition, each platform has multiple ways of doing native development. I don't know much about the Android ecosystem, but in Windows you have a choice between (off the top of my head) Win32, MFC, WPF, and WinRT (and I may have forgotten a few), on the Mac you have a choice between AppKit and SwiftUI, and on iOS there's UIKit vs SwiftUI. Thus, it's not enough just to hire a developer based on platform; it's important to hire based on experience with the API your application uses.
In my opinion, my negative opinion of Electron on the desktop has nothing to do with laziness. There has always been a tradeoff between developer convenience and optimal performance in software engineering; for example, this is why I write machine learning code in Python instead of fine-tuned assembly. If that's lazy, I'm guilty as charged. Rather, my negative opinion is based on these issues:
1. A disregard for conforming to the platform's UI/UX guidelines, which are in place to ensure consistency in behavior across applications. By Webifying the desktop we get rid of one of the strongest advantages of desktop operating systems, which is consistency across applications, and we turn the desktop into the inconsistent hodgepodge of user interfaces that make up the Web.
2. Accessibility problems that are caused by ignoring the native platform's accessibility APIs.
3. Performance issues caused by running instances of entire web browsers to duplicate UI rendering features that already come with the UI toolkit of the system.
4. Applications written with the Web in mind for the desktop often inappropriately use design elements that may make sense in a web browser but do not make sense on a desktop (this is related to #1).
Some would say that #1 has long been the reality for Windows and Linux long before Electron existed due to competing toolkits (especially in the Linux desktop world) and app-centric viewpoints from application vendors where the look-and-feel of an app trumps platform consistency concerns for branding reasons. I agree. However, some say we should shrug, give up the dream of consistency, and accept having inconsistent applications. I believe there should be more consistency between applications (in fact, I disagree with the notion of app-centric desktop computing in general and strongly favor a component-style model, but that's another debate for another time), and I believe one of the strongest selling points of the Mac is the high degree of consistency that existed among the platform's applications for decades. The move toward Webified desktop apps undermine this consistency, however, and that I believe undermines one of the big things that make the Mac special.
I don't think so. I'd hire an iOS developer for a macOS job. There is enough commonality for it to be an easy transition. It's the same on Windows, the Winforms app I work on has a ton of win32 calls and a smattering of XAML/WPF.
No. No there isn't. As evidenced by the crappy Catalyst and other mobile ports that break all possible platform conventions on MacOS.
Yes, it might be easier, but not easy.
Native UI toolkits are light years ahead of anything the web can offer in any forseeable future.
Well, WebGL is somewhat of an exception, but then you're literaly bringing native technologies with limitations into the web.
And one major exception: deployability. Nothing can beat the web in deployment.