Apple Music does not have a great UI but it is definitely worth the trade off.
Tidal sounds great, but they make you pay extra for lossless and have a smaller catalogue.
Apple Music does not have a great UI but it is definitely worth the trade off.
Tidal sounds great, but they make you pay extra for lossless and have a smaller catalogue.
Having used both, I'm now happily paying for Spotify to avoid using the train wreck that is the Apple Music app. It is a true shame what Apple has done to iTunes.
I am not completely sure if its the codec Apple uses that is making the difference or if it is because the source is lossless, but bass sounds punchier and instrument separation is much better with Apple Music compared to Spotify's best quality.
I was really looking forward to Spotify's lossless that was announced (I think it's called Spotify HQ?), but I haven't heard about that in a long time.
Edit: If you plug in your Airpod Max with a hardwire cable, the difference is even more noticeable, even with iPhone's internal DAC.
Also want to clarify that the differences and not so pronounced that you will be able to tell right away, but if you listen to Apple Music for a while and try to listen to the same song on Spotify, it will not sound the same. It's one of those cases where you don't know what you don't know till you know it once.
Also, I’m not certain, but I think the tracks that are studio masters are often mixed differently. I’m not sure what it is, maybe greater dynamic range (cd tracks are louder). I think it sounds better.
Even though Apple sounds better, I probably still use Spotify more because the client isn’t as terrible (or at least is terrible in different ways that I’m used to).
Spotify was great for finding indie music bands, and could really give good recommendations. Apple music is not even in the same league.
Is it? When I switched to Apple Music I didn't find it remarkably better or worse then anything else I've used (including Spotify). Reviews (https://www.pcmag.com/reviews/apple-music) don't mention any UX issues either. If you know of any substantive commentary on this I'd appreciate a link.
- On Mac, Apple Music will just consistently stop playing audio. Force quitting & restarting fixes it.
- On iOS, the app is prone to crashing more than any iOS app I've seen. It's not horrible (I very rarely see crashing period), but it's far more than 3rd party apps or even Apple's own set.
- On iOS and on a weak connection, Music will not play even if it is downloaded. I suspect it has something to do with DRM servers, but don't know for sure.
- I once changed my iCloud password on my account, and it sent the Apple Music app into an infinite loop of trying to reload content, instead of just prompting for my password again.
- Load times are horrendous for online content, even on fiber connections.
- I don't have many complaints about discoverability, but it's certainly nowhere near Spotify's recommendation engine. Spotify's weekly-updated new music playlist is way more relevant to me than Apple Music's version (New Music Mix).
But...
- I think way more people can tell the difference between Spotify's audio quality and Apple Music's Lossless/Atmos. I sure could, and it was obvious.
But have you blind A/B tested this with a third party? I don't mean to be combative, but the audiophile community is ripe with this kind of thing. People claiming that a speaker cable (or sometimes even a power cable) gives them better quality audio.
And then once you blindfold them and ask them to tell which is which, suddenly the differences aren't so clear.
I would love to see someone do this experiment though, maybe I am an audiophile and didn't even know it.
Your perceived change in audio quality is more likely to be placebo in the justification of your own platform choices. Spotify high quality is certainly transparent on the equipment you use, as the drivers in those headphones are physically unable to provide enough detail to show any differences between that and lossless.
The improved sound quality on Apple Music is a major benefit, and I was able to add all my music that isn't in their library (and sync across devices).
I also love that upcoming albums that drip feed new tracks aren't categorized as EPs like Spotify does it. I can view the track in the upcoming album on Apple Music, add the album to my library, and then get notifications as they add more tracks or release the album.
Apple Music's macOS app UI is terrible, no way around that. They're supposedly making some parts of it native in a future macOS release though.
And that Spotify is led by people who think artists who want that level of compensation are "entitled":
https://www.digitalmusicnews.com/2021/06/29/spotify-executiv...
Obviously Apple can afford to pay a lot lot more. Now obviously you can say that if they can't afford it they shouldn't be in business, but you can say the exact same for the record labels/artists. They can just pull their songs from Spotify.
Looking externally at the company they’re listed as having 50,000-100,000 employees. That’s a lot of people to employ for a audio streaming service.
I also happen to know their cloud commitments (I know a guy) and they are large enough that it starts to make a lot of sense to invest into physical hardware.
I’m talking so much money per year that it rivals the GDP of some countries.
Uhhhh. Do you mean Apple or Spotify? Spotify's 2021 Q4 press release says:
>At the end of Q4, our workforce consisted of 7,690 FTEs globally.
I don't have any sympathy for Spotify, though. No one has done more than they have to create the price point expectations for products like theirs. They should have known it wasn't enough. They probably did know and like most growth phase startups simply decided to care until later if ever, and any negative enduring impacts on artists be damned.
I think Napster/Limewire/Kazaa were far greater influences on price point expectations for Music. This reads like complete erasure of music distribution from 1999-2011. Not to mention you already have companies like Rdio and Grooveshark that were pretty much squeezed to death by the labels.
Yes, Advertising is a poor way to monetize such a service (just look at Pandora), but Apple is in a privileged position being able to start today with a subscription only service; one that is enforced by their market position in devices. There is no way you could have pulled that off in 2008, and the reason for that was piracy.
Unauthorized copies have been a fact of life not only through the dawn of the P2P era but back through the cassette era. And you don't even have to get into the ethics of that in order to understand that none of them ever set price point expectations. Everyone involved in that activity ultimately understood that they were not participating in economically supporting the artist (or indeed, in any economic transaction at all). Everyone was clear on the accounting.
Spotify adopted an economic model marginally different from piracy but with the veneer of a legitimate economic transaction, the pretense of some kind of proper accounting.
So yeah. It absolutely did more to set price point expectations.
> Rdio and Grooveshark
Rdio and Grooveshark are weird examples to pull in, Rdio because it was always too late and too small to have really made that much of a difference, Grooveshark because it started life as more of a P2P tool. What's next, pointing out the missed relevance of audioscrobbler/last.fm?
> There is no way you could have pulled that off in 2008, and the reason for that was piracy.
The primary reason you couldn't have pulled that off in 2008 was economic contraction, not piracy.
If you actually look at the RIAA sales history figures you can see it:
https://www.riaa.com/u-s-sales-database/
The total sales volume peaks quite clearly coincide more with macroeconomic trends than technical trends. CDs get huge during the "irrational exuberance" of the 90s. It dips with the dot-com crash, but even with P2P taking off like crazy and digital retail barely getting off the ground, the amount of money going into CDs is more flat than downward ... until 2007, of course, and everyone knows what happened then. And the recent primary huge revenue growth in streaming has coincided with periods of big economic growth.
And you can also see the story in there of digital retail growth from 2004... up until streaming cannibalized that.
How does your critique of Spotify not apply to Apple? They lack a free/ads tier, and claim to pay a bit more to artists. Does this fundamentally change the fact that they’re still /streaming/?
So my critique could apply to Apple in approximately the ratio between their payouts and Spotify's (averaging around $.01 to $.004).
I would also point out that Apple's scheme starts to get into territory that looks reasonable-ish as a replacement for recording retail. Ask yourself how many plays you're likely to get out of a single you buy. If my recall of my iTunes history is any indication, it probably averages out to around 50. $1.00 a track, 70% to artist, that's right around a penny per play.
Of course, there's a short peak (opposite of long tail) of more individually popular tracks that people will play hundreds of times. Those the economics probably works out down in the tenth-of-a-penny range. But even then, retail incentives were better -- front-loading payouts creates a situation where new-music-creation is incentivized more heavily, leading you to be more likely to have more from your favorite artists if there's more to make.
I don't believe you can present this decision as independent of piracy and business model. The reason for Spotify's abysmal payouts compared to Apple's has to do with the _business model_. Advertising is an awful way to pay to content when it comes to music especially when you have to placate labels. You are making it seem Spotify just kept the money for themselves, when there simply wasn't that much money to go around.
>Rdio and Grooveshark are weird examples to pull in
I bring them up (and include Pandora) because they had the functionally the same business model; to appease labels by giving them advertising revenue. It didn't work because the revenue wasn't there.
>The primary reason you couldn't have pulled that off in 2008 was economic contraction, not piracy.
Spotify was founded in 2006; and launched in the US in 2011 (the same year Limewire shutdown). You could not have launched a successful, subscription only streaming service the year limewire shutdown. Your chart is a great resource - look how tiny the "On Demand Streaming (Ad supported)" revenue bar is; that is the "money pool" most artists are drawing from when they get paid from Spotify.
To summarize, Spotify's payouts are historically terrible and will continue to be terrible for as long as they continue to support their free product. The advertising market just isn't there, and all those free users depress the pay per streams that Spotify provides. Spotify's "price expectation" was driven by the fact they likely needed to launch with a free ad supported product or they would have never succeeded in the competition with piracy. Apple now enjoys only having to compete with Spotify, and not with Limewire, and doesn't have to offer a free product. With a much larger revenue pool to draw from, per stream, their numbers naturally look better than Spotifys.
The effects of piracy cannot be discounted; even Jobs practically built iTunes and the iPod on the backs of piracy.
Apple posted profits of $34.6 billion last quarter. Use whatever service is most convenient for you, but I take umbrage with trying to paint a trillion dollar corporation as altruistic for paying a penny per stream to a musician.
I did Spotify for a year. Then I did Apple Music for a year. Family plan both times for the whole family. I switched back to Spotify after a year of Apple.
Spotify let me catalog, and find music better. The rest of the family agreed.
I found this BYU Divine Comedy amateur sketch to sum it all up pretty well. Particularly the Apple experience parody: https://www.youtube.com/watch?v=hvqcNBksCXE
the tidal client is nearly as bad as spotifys too
General headphone recommendation? Best I have is an MDR-7506 but I don't think it's meant for listening rather producing.
Fairly neutral response (dunno if you'd prefer something bassier for listening) and very comfortable
Thanks I'll put those on a list. Definitely one of those things have to try on in person to buy but recommendations help too.
Edit: not too bassy actually, neutral would be nice like works for almost anything.
[1] https://en-us.sennheiser.com/high-quality-headphones-around-...
[2]https://www.schiit.com/products/magni-1
[3]https://drop.com/buy/massdrop-sennheiser-hd6xx
[4]https://drop.com/buy/massdrop-x-sennheiser-hd-58x-jubilee-he...
Will keep it in mind I'll compare the 58x to DT 77 although open backs limit usage for me I think (not have other people hear my music).
This one of those things drives you insane so many choices
Will give them a chance/listen for a bit. Just funny you get this obsession like "I gotta buy it" then disappointed.