So while I find Godot a little more constrained than Unity I much prefer it. The UI is better (although I wouldn't call it perfect by any means) and it's very easy to work with on a small project with it. Once I got familiar with the key concepts of the engine like Scenes I didn't find myself reaching for documentation or tutorials as much compared to Unity.
That said, the community for Unity is massive in comparison. If you have a very specific problem or want to implement something niche into your game you'll find a Unity example for it much more often than in Godot.