The timer has been controversial haha
I may end up removing it, just thought it was interesting to get two axis to measure performance: moves and time.
I may end up removing it, just thought it was interesting to get two axis to measure performance: moves and time.
I think the timer can help avoid people who will over-analyze colors, but it definitely also changes the way our brains allow us to play - maybe a compromise could be a "free-play" option with no timer, but keep the timer by default? Or the opposite with the timer as a "challenge" mode? I could see the interest in both- it would be neat to see how few moves I could complete a puzzle in if given infinite time!
Also replying to another comment, I do think it is the right choice to allow multiple plays (you may have changed that in the past 10 minutes since it seems I was able to play twice)