Review of Lessons in the Fundamentals of Go by Toshiro Kageyama (2011)
allaboutgo.com
allaboutgo.com
Go is such a great game. I retired yesterday (but I will still be a ‘gentleman computer scientist’, write books and do open source code).
I made a list of 21 things I want to do in retirement and playing online Go is on that list. https://online-go.com is a good resource, and there are others also.
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I know that there are many who spend morning to evening every day in go clubs, playing tens of games a day, but make no progress. No matter how ardent their will to learn was at the beginning, let this condition continue for two or three months, not to mention one or two years, and hope is abandoned. The player comes to recognize himself as ‘a permanent 6 kyu’ and everyone else does too.
This condition is unbearable, yet how many go players find themselves in it? Almost all? If so, it would be a crime just to let them go on as they are, and that is why I am writing this book - to explain in detail what is needed to break through the barriers
If you can learn to think visually, you notice the intricacies of the game much more. So why did I love it, even though I couldn't do it? Because I saw some puzzles (tsumegos) where the result was often like: Wow, that's awesome. I never had this epiphany with chess puzzles.
And how did I learn to visualize it (at least a bit^^)? I had to silence my inclination to always "talk" through what I want to do. But that's just one aspect, it's different for everyone I think. Also, I've come to the conclusion that the more you are in a dream state the better you can visualize things. Even so far that when you're tired you might play better. Anyway, it's a most fascinating game with its simplicity but also its complexity and its entanglement of tactics and strategy but also of weird moves that change the whole game. Most fascinating and I will always love it even though I was for the longest time the weakest player who loved it :)
I always got lost somewhere in the middle game.. probably just because I could not visualize the board in my head. I am still pretty good at calculating tactics in chess and Go.. so it's hard to say what is actually important for what aspect of the game.. the brain is a complex beast!
It also makes a great point that while amateurs play the game for fun, professionals will labor at it. I thought that was a fantastic point
For context, I occasionally play against the AI on an iPad app called SmartGo, probably 24-36 kyu rank.
https://apps.apple.com/us/app/crazystone-deeplearning-pro/id...
Online go servers like KGS and OGS seem to be hyper focused around their ranking systems and almost every player is desperate to grind more rank. Ive always found this baffling but I have a theory. Maybe if you can put a number on someones skill at something, these people feel good if the number goes up cus they feel reassured they are improving at something in a measurable way? (Even if that thing is utterly trivial)
Perhaps certain people need some kind of metric to feel good about themselves? Could also apply to the trend of acquiring excessive amounts of money or luxury goods.
>Perhaps certain people need some kind of metric to feel good about themselves.
?
At the very least all games of this style are excellent working-memory exercises. Go also trains pattern recognition and balancing short vs. long term priorities.
> as you improve you will simply face opponents at the same improved level for eternity so nothing will change from your perspective.
No, the quality of games changes. They're more interesting, and you get more out of them. Just like most skill-based activities.
> almost every player is desperate to grind more rank.
It's true that KGS/OGS have a fair number of "leetcoder" equivalents but this book is probably the exact opposite of this attitude. The author's humble and funny, topped out at a relative low rank compared to his peers, and maintained strong ties to the amateur go scene during his time as a pro. He clearly loves the game more than "the system" and is trying to communicate not just how to play effectively but how the game fits into a life.
My perspective: Ive been playing every now and again for at least 10 years (I don't remember how long) and despite not trying I obviously have improved. I think I enjoy the game less now that I've improved, as overall the game seems more predictable, it seems more like chess as there are certain openings and 'life and death' scenarios that you will see again and again. Before, I loved throwing stones down, wondering 'what will happen if I do do this?'
You say you "get more out of them" Can you elaborate on that? What are you getting out of your high level go playing specifically?
I have improved my skills at non game things like programming and carpentry, and that's a totally different experience imo. I find progress at those things truly satisfying as opposed to my skill increase at Go which I do not. Key differences being.. #1 There is no number assigned to your current carpentry skill level, you just choose your own path from a practically infinite set. #2 They have actual practical consequences, eg. I used programming skill to make easy money + also realise my own game ideas and create artworks. I used carpentry to make the perfect storage unit for my sisters apartment + make my own ideal workspace.
It's a bit cliche of a recommendation at this point but maybe Hesse's The Glass Bead Game can help explain it. The fictional Glasperlenspiel makes explicit the level of discussion skilled players see in even the most abstract of real games. A novice player sees "raw" joseki, tsumego, etc; a more advanced player can read that as patterns of offense, defense, and zones of control; but the top players are reading the board in terms of ideas, experiments, challenges, proposals, negotiations, arguments, and jokes.
Not the GP nor a particularly high-level player, but as a game develops there are opportunities to choose from several strong moves, the more skilled one is at go, the more able they are to follow a game and understand what the choices a player makes says about their style. e.g. when given a choice, do they make more offensive or defensive moves? Where is their focus? What might that communicate about their mindset that could perhaps be leveraged in the game?
It's like language, where at a certain level you may be capable of following basic vocabulary and grammar, but with experience you learn to pick up on idioms, double-meanings, and so on, which adds another layer to what's being communicated. Even at professional-level play, where openings and patterns are the basic vocabulary, there's still room for stylistic variation.
How strong are you? I can imagine your description. Thinking about it, the game (seems to) become more narrow around 10k up to mid dan level. After that, it opened up again.
I don't care particularly much what rank I have in any given context. (For it does vary by context. My rank at OGS, KGS, DGS, and the local club varies by so many stones that I no longer remember what it is anyway.)
However, I do find that I enjoy the game more and more as I get better at reading and applying strategic principles. I can start to string together more complex plans and have a deeper "hand talk" discussion with my opponent.
For me a big benefit of getting stronger, is that I can appreciate games between top players (and to a slightly lesser degree, between top AIs) that much more. Watching or playing through such a game while trying to predict and understand the moves they play gets more and more satisfying as you gain a better understanding of Go.
This book has also taught me a few things about mastery of any subject in general! Some of the lessons are surprisingly transferable.