What happened to my career after 2010? (2021)
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It's called the 20:20:20 rule.
Only 20 percent of creative projects ever get to the production stage Of those, only 20 percent complete production. And of those, 20 percent get through marketing and publishing to become "titles".
That means if you are put into a team on a new creative project it has a roughly 0.8% chance of being sold online, and then you can tell all your friends about it.
There are two further problems. One is that projects like games or films take about 2 years to complete. That means it's likely your first project will get canned. And your second. And your third. I have spoken to devs in the game business 6 or more years into their careers who have never seen a title release.
If you are lucky to have a successful title and get into the "pop" stream, then it's more likely you'll get onto a team destined to have another success, and a positive success loop can begin. Just like the film or music business, that can take you 10 or 15 years.
The second is that creative people really need validation and feedback. Each time a management team kill a project it's a gut-wrenching experience for creative developers. Unlike music or the theatre where you might play out a few bad nights before a show is pulled you lose everything in a single stroke. Often for "intellectual property" or "reputational" reasons they want to bury the entire project assets and act like it never even happened. This leads creatives to get depressed.
I've seen a lot of it and now warn students about "getting into games" or any other industry that subsidises 99.2% of dead-end misery with obscene profits it makes on 0.8% of mega-successes. But that's just the Pareto mathematics of high-risk creative work.
First job out of school - writing video games professionally. It sucked. Really sucked. This was back in the mid-90s when the profession was in a really bad place.
I got out within 2 years and never went back :(
I heard the industry was much better now, though?
This is the game I worked on:
https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Proje...
Perhaps get a hearing aid? It's extremely toxic.
It's not hard to understand what happened to our generation as teenage geeky culture turned into a multi-billion global business in less than a decade. A ton of brilliant programmers got left behind and left out. Not just because there's only room for a few John Carmacks or Tim Sweenys, (there's a good deal of luck in navigating an unfolding culture), but because rapid industrialisation changes the very nature of what it touches.
Industrialisation of games had many unfortunate and unexpected effects. It made creativity a liability. Gaming is one of the most conservative industries on the planet, way, way ahead of music or film production for having cast itself in stone.
Coincident with formulation and industrialisation came specialisation and a great deal of deskilling. I knew guys in the late 90s who built their own 3D engines, knew quaternion geometry, how to mix, reverberate and filter multi-channel audio in C++. Now you just grab and Unreal or Unity engine, plug in and go. In some tragic ways, the smarter those hackers were the quicker they found themselves on the margins, or out on the scrap heap.
Like the music business, in the past 20 years the industry has functioned by burning through a lot of aspirational talent. It leaves a trail of broken hearts and dreams. As educators we have been complicit in overselling it, and feeding it with souls.
You can always tell an industry is a hustle when the marketing machine harps-on about how to "break into" it. Young people are made to feel that if they were privileged to get a job it would have little to do with their merits and talents, but their guile and grit. If you wanted a job you had to "break in to", become a burglar. The hours and the pay are much better. Maybe that's why many of the kids I taught to code switched from chasing that rainbow to being hackers.
What's weird to me is that I feel like we're in a gaming dark age. How can that be if gaming engines make everything so much easier?
The single player game I probably played the most last year was MicroMages, a game written in 2019 for the 8-bit Nintendo Entertainment System. Somehow it was more captivating to me than say, GTA Online.
Some of my other fondest memories of games were very, very obscure games with text graphics that aren't even well known among people who play games with text graphics. All made by lone hackers.
Combine that with high budgets and big teams (high price of failure) and you have a recipe for stagnation.
That game had a 3D engine I wrote from scratch in two weeks (the game suddenly changed from 2D to 3D overnight), and it had a multi-channel audio engine I wrote in C++ that was way over the top for the game's need and I shaved a whole yak there.
(And yes, it’s a great place to work!)
But I see what you are saying. The model is very different from a typical game studio.
Valve and Epic both develop big titles in-house. Whereas Roblox’s experiences are developed by entirely separate entities.
80% of all games created, including all the absolute garbage, fail. At least, that's how I read it.
It's like when they say "90% of new businesses fail." Sure, but most of those were bad ideas in the first place.
The author also seems to find happiness out of the least expected things! He just tried things because he felt like it. Without expecting anything from it. It sounds selfish when people do things for themselves, but people like author needs these kind of work. The kind to let them go wild in their interest/imagination. Maybe author may find new interests, change his direction, and venture on new road. But that still means he is probably going to feel good about it.
I hope he is still having a good time (and hope that he has no issue regarding money!) Make the best out of your moment and good luck with your ML adventures. Cheers!!
Something that helps is to lower your expectations of other people, then be pleasantly surprised when they "step up".
In 2012 I realized there was something wrong with my brain, the way I was acting and living wasn't normal. 6 months later I sat down with my wife and we tried to make an appointment with a psychiatrist. It never happened because I was arrested due to my abnormal behaviour and spent the subsequent 8 years in jail. That was as bad as realizing that the 20 years before that had been lived vastly suboptimally.
You only have one life to live. It sucks if you're not living it at 100% of your capacity.
My god just thinking that you typed all this in a text box and were one accidental mouse click/backspace away from losing it all is making me shudder.
That final link really resonated with me. thank you so much for sharing.
(Though it does seem to be an HN thing specifically, and yes, I would absolutely dread this if I were typing a draft anywhere else)
I'm also grateful for the pointer to Gwern Branwen's site https://www.gwern.net/. What an amazing creation! I haven't even scrolled yet and already have half a dozen tabs open from it.
How did the CPAP affect your energy levels though? Did you try it that before jumping on an antidepressant? I wish you tried CPAP and see how you felt before letting a doctor feed you pills that may or may not have been needed do to a positive Narcolepsy diagnosis, which effects quality of sleep and life and arguably sleep deprivation would lead to depressive episodes and would subside once you get all your REM cycles every night for days and weeks and months.
https://pubmed.ncbi.nlm.nih.gov/19699146/ -- I'll summarize it for you: when OSA appears along with narcolepsy, CPAP doesn't solve the narcolepsy and often interferes with the diagnosis of narcolepsy.
Wouldn’t they fare better with Modafinil for wakefulness if they have OSA and will still struggle staying awake during daylight hours?
I’m just trying to understand how Prozac came from the diagnosis of OSA and Narcolepsy without evaluation by a psychiatrist?
This can be aided with a multitude of drugs, all of which affect the brains prefrontal cortex which also happens to be the part of the brain where ADHD, BPD, and anxiety/depression stem from. This can mean you may have any one of those conditions or just select symptoms in addition to narcolepsy.
I cannot answer about the Prozac specifically but I can say Modafanil may exacerbate problems the patient was unaware of or would rather avoid at a cost of trying other drugs. Likely OP did receive consultation on many drug options with potentially preexisting depression being a factor in choosing Prozac.
I used to have an aversion to ML due to the hype, but when I dove a bit deeper in practice, I really liked it. Have now done several deeplearning.ai courses and building some stuff on my own.
Looking into ML engineering / infrastructure work in the long term. Hard to switch domains given how saturated ML is, but if anyone has any leads, do contact me through my HN bio.
For me, I resonated with a post around a week ago which explained someone's perspective on wanting to join a trade to do hands on work where you actually built something.
With most security roles you only get to look at what someone else made. If you're lucky you find something interesting, but that feedback loop is slow.
I am always advocating for taking responsibility for your mental health, finding a therapist, and getting on medication if you need it.
So we had a chat, and I discovered something: Half the table was on Prozac. Some of the men, and basically all of the women. Apparently Prozac helps a TON with PMS.
Another thing happened: I was talking to my brother, and he told me he got on a new medication. Yep, Prozac. It is like he is a different person. Happier, more artistic, more productive, more competent at work, able to procrastinate less.
I hear it over and over again. PROZAC IS A MIRACLE DRUG.
It is extremely helpful for people with anxiety, and can often massively reduce the symptoms of PMS.
(Groan, I sound like an ad...)
If you are struggling with anxiety, you do NOT need to talk to a therapist to try Prozac. Most medications are actually prescribed by your normal doctor. Just ask them, and they will likely give it to you. It's not like it is a party drug...
In contrast to your story, I have yet to meet someone who reacts well to Prozac. It seems to be the first thing a GP prescribes, but nobody stays on it. Lots of sexual dysfunction and weight gain, minimal positive effects.
I was also put on it but did not stay long due to side effects and no improvement in other symptoms. I have been viewing it as a running joke in the industry, but I'm glad to hear it does in fact work for some people.
Correlation or causation of my anxiety, idk.
The answers were: you don't need to sleep in a lab anymore most places have take home units and you get used to it quick because sleeping 8 hours and just waking up refreshed and really is worth anything.
I can't preach any louder about getting a sleep study. It changed mine and my wife's lives for the better.