Designing a retro-game art style that evokes the aesthetic of the Game Boy Color
kickstarter.com
kickstarter.com
https://www.kickstarter.com/projects/yachtclubgames/mina-the...
I will die on this hill.
The game looks awesome though! I loved shovel knight and I think they'll knock it out of the park with this one too.
Ray Man for the Game Boy Color (which I mentioned in a comment elsewhere on this post) had the titular figure teeter on the edge as if about to fall, to help with playability when jumping between small platforms.
Now, some original 8 bit Spectrum games were absurdly fiddly right from the start -- Hewson/Rafaele Cecco's Cybernoid springs to mind, as does FTL's Hydrofool.
I remember some very playable games too of course -- Imogen from Micro Power/Superior Software on the BBC Micro was beautifully drawn, very playable, and still has me by my wistful heart.
More recently I tried it in an emulator and it really is just like harder than Cuphead. I used snapshotting to get through it and the whole game is only 3 levels, so I think they cranked the difficulty to try to give it some longevity but they really overshot it.
Yeah -- likewise. And I think you're right about the evolution between then and now about discoverability/playability/difficulty ramps.
Kudos to Yacht Club. So hard to maintain that level of "retro" discipline when you have modern tools at your disposal.
Personally, I prefer playing games at native resolution. Especially on high definition monitors. And developing Mina in 16:9 aspect 256x144 is pretty daring, for a $1M+ backed crowdfunded game!
And it's cool that they have a game dev live stream tier (though it'd be a whole lot cooler if it was public). I've experienced a bit of game dev live streams via Twitch. And the act of community engagement with the team, where they are incorporating crowd suggestions live into a playable demo, able to obtain instantaneous feedback from their most devoted players. It's amazing. Like it's hard to go back to alienated dev after that. And players get to exclaim: "See that gelatinous cube, that was my idea!"
For example I have very fond memories of Ray Man for the Game Boy Color.
In many ways I think that game is a genuine high-water-mark for graphics within any given set of limitations.
https://www.youtube.com/watch?v=REM9s3Z1gd8
I still find it quite astonishing. It's a simple scheme, actually -- a rich painted background and surprisingly few sprites -- that just has so much personality.
Any work to bring back this kind of art is so welcome.