I developed a game on a shoestring budget, and hoped that an M1 would be able to be used for capturing video of the game at the resolutions that Apple wants, but it was way too slow to be able to do this, so I had to just leave video out of my store page.
The same app run on your M1 mac with its iOS compatibility works completely fine (as it should, it is a 2d game with about 10 sprites that just get drawn with scaling and no rotation).