Mojang to Require a Microsoft Account to Play Minecraft
minecraft.net
minecraft.net
Last call to voluntarily migrate Java accounts - https://news.ycombinator.com/item?id=30278313 - Feb 2022 (105 comments)
My son got an email saying he needed to migrate our Mojang account to an MS account and he clicked through like the email said. Problem was the Microsoft account he migrated to already had a Minecraft purchase. Now I essentially lost a copy of the game because we technically have two Minecraft accounts with the same email. We can only log into one of them.
I contact MS with the best link I could find but it was not actually linking me up to a MS employee, but cycled me through four different "experts", each of which I had to re-explain the issue, and each said they didn't know how to help me before bouncing me to another expert. It was a terrible experience and still unresolved.
And that's is all that Microsoft support is willing to do to help - send a code to non-existing email address. It does not matter that we have proof of purchase or activation code.
Support replied after a week saying they lost PayPal transaction IDs for that time period and unless I can provide the email address the account is registered as, it's a "no can do".
I've been torn because I really want to play the game after almost a decade, but out of principle have not wanted to pay them twice.
When I specifically tried to do this, the migration page said "Sorry, this account already has already been migrated".
Reminder that there are two Minecraft licenses - one for bedrock/"Minecraft for Windows"/Windows 10 Edition[0], and one for the "Java edition" of the game[1]; you only needed to migrate Mojang->Microsoft to keep access to your Java Edition purchase via a Microsoft account. The Windows edition has always been a pure Microsoft Store license.
0: https://www.xbox.com/en-us/games/store/minecraft/9nblggh537b...
1: https://www.minecraft.net/en-us/store/minecraft-java-edition
This is a massive security oversight and has already made its rounds already.
Xbox accounts have been compromised, but really, anything can, if you own first.last@gmail.com, you better be careful about everything you do.
People who know your email know your name, and can cause services to email you things, using two accounts, one your's the other, not.
Now I wonder if fixing such edge cases would be more expensive for them than making users go through these "experts" again and again...
It's super dumb.
[1] https://mcpelauncher.readthedocs.io/en/latest/getting_starte...
He'd try to recreate a cool build he saw in a book or online, and get super frustrated when it just wouldn't work in Bedrock edition.
However, I feel that also highlights the importance of network effects. There's a huge amount of content in guide books, wikis, online tutorials, YouTube channels, etc., and the majority of it is targeted at Java edition.
I checked out of Minecraft in like 2012.
Edit: Another commenter reminded me that I also "lost" a license when merging accounts. Or at least I have no idea how to get back into an account that had a purchased license. Oh well, they (MS) lose out in the end as it's 3 less Minecraft gamers with disposable income.
As an example: while trying to get excel installed on a Windows VM, running on a Linux host, I found that if your user agent shows you're running Linux, their admin panel will show you a completely different set of already-purchased applications available to install. Took somewhere between 5-10 calls to their support before I figured that out on my own.
I don't think I will migrate my account, currently in the process of migrating away from Windows for good.
It is still successful and it is probably a completely transformed game by now, but ultimately I think they want to lure people into their environment. I also wouldn't want my kids playing it because of the monetization.
Enough is enough, I'm done with this.
The only game that I'm willing to play with a Microsoft account is the MCC - and that's because I bought it knowing I would need an account, then made a throwaway email and MS account to play it with.
A business buys a product for 2.5Bn, there's going to want to make 10Bn in return.
...redstone circuits aren't exactly the definition of simplicity.
My kids seem to love all the new mechanics and items, and spend hours building things or fighting Orcs in a LOTR mod together, so I'm getting a lot of value from three MC licences.
Minecraft was supposed to be a toy project Notch wanted to mess around with. Simplicity has never been a target, since every major release, including during the in/infdev days has had major changes.
That said, I do agree that I likely won't be migrating my account. It's a good excuse to go through another cycle of addiction with the game.
Haven't tried to fix it yet, too scared they'll lock my primary ms account as well, and then I lose Xbox and office...
After contacting MS, they recommended I downgrade to the old version of the launcher, and that worked. I assume upgrading will be forced at some point, and I'll probably lose access again.
This transition doesn't seem to be well handled, although I was glad that I was able to actually get hold of a human support rep.
It's clear that there's an annual OKR to hit some account creation # or other, but there's no OKR for having those accounts provide any value to the users.
The kicker is that they are extremely bad at mixed account scenarios, you know like needing a certain account for work and another account for private stuff. Enjoy the entropy!
I never really thought about that Google is surprisingly good at this, despite being more complicated: On some services you can have multiple identities even within the same Google account (like on YouTube).
They have a "Switch Account" button and it just lists all of your Google Accounts with all of your identities (YouTube channels) below them. It's really comfortable to work with and I hardly (well, not never) mess this up. The identity icon in the top right that is also repeated in every place where you're submitting something with that identity (like next to the comment box) helps to keep you oriented.
Typically I give Google a lot of shit, but they've got this figured out at least.
Now 12 years later I have many Microsoft accounts, because I don't really use their services, I think they just strongly pushed me into making one when I setup windows laptops over the years. I also probably have one for Skype, I've created a few when playing Halo MCC on a new computer (every damn time it asks me to log in, even if I just want to play single player). Oh and another from when I played Xbox 360 a long time ago. Plus a few from high school when I used MSN messenger.
I've never actually tried to clean this up and merge them, and your comment has scared me from even trying. And more on topic, I'm sad that a game like Minecraft is likely going to be lost in this mess. It's the kind of game that I might open every few years and mess around for an hour. Now it will likely be like my experience when trying to recover my old Microsoft accounts... Extremely painful, mandatory phone number, new login from suspicious location, security questions... Ugh. At least with Minecraft it will be for a game that isn't already tied to another account that I actually use, like steam.
Maybe people don't want their game accounts to be attached to an email account and their OS. Hell, I don't want an account on my OS at all-- what is the benefit, if I don't use Outlook or OneDrive or any of their devices? If anything it's probably a liability, could I get locked out of my own PC if my (otherwise unused) Microsoft account was compromised?
Apple is also extremely persistent about asking you for an Apple id. It prompts me for my Apple ID maybe once an hour.
Now I'm sure that this is behavior that could be turned off in some setting, but the fact that it is somehow not difficult to get it into this state is evidence enough.
Well, precisely: https://www.theverge.com/2022/2/18/22940517/windows-11-pro-r...
F.U. MS, you could let us use the stuff we paid without forcing us into your shit again, some business person really wanted to simplify his spreadsheets or get some bonus because he pushed for new MS accoutns to be created then phase 2 link a credit card and phase 3 add dack patherns so kids buy skins?
I've already looked into how I can run the server in "mixed mode" so in addition to still allowing registered players in just as before, I can create a separate login process for arbitrary players that use a modified launcher that doesn't talk to MS servers. Probably gonna involve some trial and error, but then I can just hand out accounts manually to friends who don't want to migrate either.
Maybe running an offline Server with custom account management is the best way going forward for people with kids. ;)
Starting with the header image literally telling the viewer what to do. APPLAUSE
Two authoritative figures standing on stage, delivering the good message to the crowd. APPLAUSE
Followed by a dose of gaslighting; `So if you find yourself feeling like this transition is a hassle (but let’s be honest, it really isn’t...`
Written by: Staff
I can't imagine how mere mortals could be expected to navigate this process.
> Now just to be clear, migrating from Mojang to Microsoft accounts is mandatory. If you don’t make the move, in several months you won’t be able to log in anymore – which means you won’t be able to play either.
Link to their announcement video: https://www.youtube.com/watch?v=i9cqIwrgz7w
Lately when I have time to game I've been messing around with Veloren instead: https://veloren.net
As someone who's an idiot and doesn't know what they're talking about, how hard would it be to make Minetest compatible with Minecraft servers?
Edit: I recognize you're talking about 1st party Minecraft server development now, there are 3rd party implementations though, correct?
Presumably there would need to be modifications to the Minetest engine, but it seems easier than re-implementing Minecraft from scratch - and would be a great screw you to M$.
Minetest is not remotely close to feature parity with Minecraft.
IIRC, even local/singleplayer games start a server on your machine and then the client renders whatever the server tells it too - so it seems like maybe not as much work as it looks on the surface, especially with as well understood as Minecraft's client/server protocol is.
Also, the Xbox app is the only way I know of to do cross-platform voice chat when playing Halo Infinite.
They have enough money that they don't need to get it right. What are you gonna do, go running to the competition? They can just buy the competition.
They list the instructions for PayPal:
> The PayPal transaction ID is a seventeen-character alphanumeric code: 1AB23456C7890123D
> To locate this transaction ID, log into your PayPal account and find the ID in your transaction history. If you no longer have access to your PayPal account, or if you made a purchase that doesn’t appear in your transaction history, you must contact PayPal to request the ID.
[1] https://help.minecraft.net/hc/en-us/articles/360029977371-Wh...
> we've had some issues with searching for PayPal transaction IDs lately. We may not be able to use the PayPal transaction ID alone.
Sucks to be me, I guess. It would probably make more sense to just pay for a new account than to try arguing with them again, but I'm stubborn enough to stand on principle.
It really wasn't that hard.
Whoever made the poor word choice of "mandatory", rather than "required", ought to leave marketing altogether and instead teach in a middle school.
Why would it be better "required" in this situation instead of "mandatory" if you don't mind me asking?
The only thing I can guess at is OP thinking that mandatory means you have to do it, even if you have no interest in playing Minecraft again, but you could read the same into required if you wanted.
Or maybe they think this page is being read by kids, and not their parents, and that kids won't know what mandatory means? But you're supposed to be 13 to have an account, and I'm sure 13 year olds know the word mandatory.
"required" from Latin requīrō (“i seek, ask for”), compare: "request" and "aquire"
Today the words are mostly interchangeable, but mandatory is more often used in context of laws and government while "required" is seen mostly in tech and engineering.
Nothing linguistically wrong with it though.
Is the nuance maybe that something that is mandatory must be done even if you are not in the process of completing a goal? It's possible that Microsoft will kill the migration process at some point (either intentionally or through neglect), so maybe this must be done if you want to play again without paying again.
I purchased minecraft back in the alpha days, when the contract said you get it forever including all updates.
Over the years I lost that account.
Well, when Microsoft sent out this email I discovered I had been using the wrong email address - it was forwarded from an ancient email address I stopped using ages ago. I was able to go sign in (using the forgot password process), link it to my current microsoft account and now have my ancient purchase working again on a modern account!
Yah, this is very specific to me, and troubling to require it, but I did get something good out of it.
Let's hope minetest gets a big boost from this. Maybe I'll contribute too.
I guess they flagged it because I didn't provide contact information in the first place.
So far I needed to:
- Reset my password
- Answer security questions I created as a kid, had no idea to the answers, had to reset them
- Finally, need a code to begin the migration
Each step requires an email confirmation or code, which takes 5-10 minutes to arrive, and for the last step, the session seems to timeout around 10 minutes. This is pretty frustrating as it has taken 30+ minutes to do, I can't imagine kids will have much patience or even understand what the purpose of this is.
You sure about that? https://support.microsoft.com/en-us/account-billing/set-up-s...
Edit: but yeah, the GP is probably talking about the Mojang account
Pretty gross how they gave a cape to everyone to shut them up. (historically capes were a rare privilege to own)
10) Red Dead Redemption II (43M)
09) Wii Fit (43.8M)
08) Pokémon Red & Blue (47.5M)
07) Mario Kart 8 (51.8M)
06) Super Mario Bros. (58M)
05) PUBG: Battlegrounds (75M)
04) Wii Sports (82.9M)
03) Tetris (100M)
02) Grand Theft Auto V (160M)
01) Minecraft (238M)
My theory on Minecraft is that because it's java-based and ultra portable, most people have bought it lots of different platforms. I know that I have personally bought it on 7 different systems for myself and for my kids over the years.
As for Minecraft, I got an account ages ago (long before Notch sold) and at this point I'll consider it lost and simply play Minetest whenever I feel like Minecraft...
this should tell you everything you need to know. if i had to pen an ultimatum to a dedicated fanbase that they either join or i steal their copy of a paid game, I would choose staff as my pen name as well.
I login, it demands I answer security questions ... I don't know those.
The link to reset security questions demands I LOGIN.
I opened a support ticket days ago... nothing.
And this all when I KNOW my username and password.
If you want a MC clone, get Mineclone 5.
I've effectively been locked out of minecraft now. Have had nothing but problems with Microsoft accounts.
I purchased something it should continue to work even some shit at MS has different plans, they should be forced to unlock the launcher and not brick products.
Edit: s/tpu/tpm/
First they destroyed the launcher, replacing with some Chrome based garbage that had more dependencies than the game itself and now this. Microsoft just eats things and their brand smells like death.