The industry always wanted to kill infinitely copyable local application binaries and they found their way in via PC gaming in 97 with ultima online, lineage and everquest. That told the entire tech industry the average person would literally pay for a broken application and pay for the priveledge of robbing his or herself. The average member of the PC using public is oblivious.
The time to get nervous was the advent of MMO's, which were just RPG's with stolen networking code, which gave valve the inspiration for steam, which was a direct attack on local executables. So valve, Ea, etc, have been hacking our PC's since the mid 90's and early 2000's.
To complain about pluton now, means you're 20 years too late.
Go have a read of this paper by university researchers, this has been the plan of the WIP (world intellectual property organization) since the mid 90's. The attack on and the ending of general computing was planned from the beginning.
https://web2.qatar.cmu.edu/cs/15349/dl/DRM-TC.pdf
PC game companies accelerated it with gambling by rebranding their PC rpg's with stolen networking multiplayer mmo's to disposess the masses.
Most hackernews commenters today are oblivious, I see positive comments about steam mmo's/f2p games when they are just regular pc games with missing files and game code. Our species is really dumb.