Here's a paper from Microsoft Research supporting this point of view:
https://www.microsoft.com/en-us/research/uploads/prod/2019/0...
Here's a paper from Microsoft Research supporting this point of view:
https://www.microsoft.com/en-us/research/uploads/prod/2019/0...
Linux overcommitment is often cited as an argument for the "panic on OOM" design of the allocating parts of the Rust standard library, and it's an important part of the story. But I think even if the Linux defaults were different, Rust would still have gone with the same design. For example, here's Herb Sutter (who works for Microsoft) arguing that C++ would benefit from aborting on allocation failure: https://youtu.be/ARYP83yNAWk?t=3510. The argument is that the vast majority of allocations in the vast majority of programs don't have any reasonable options for handling an alloc failure besides aborting. For languages like C++ and Rust, which want to support large, high-level applications in addition to low-level stuff, making programmers litter their code with explicit aborts next to every allocation would be really painful.
I think it's very interesting that Zig has gone the opposite direction. It could be that writing big applications with lots of allocs ends up feelign cumbersome in Zig, or it could be that they bend the curve. Fingers crossed.
The cause of your browser crash is not the overcommit, is simply the fact that you have not enough memory. If you disable overcommit (something you can do on Linux) you would the same crash earlier, before you allocated (not necessary used) 100% of your RAM (because really no software handles the dynamic memory fail condition, i.e. malloc returning null, that you can't handle reasonably).
Null pointers are not a mistake, how do you signal the absence of a value otherwise? How do you signal the failure of a function that returns a pointer without having to return a struct with a pointer and an error code (which is inefficient since the return value doesn't fit a single register)? null makes a perfect sense to be used as a value to signal "this pointer doesn't point to something valid".
Microsoft saying that fork() was a mistake... well, of course, because Windows doesn't have it. fork was a good idea and that is the reason why it's still used these days. Of course nowadays there are evolution, in Linux there is the clone system call (fork is deprecated and still there for compatibility reasons, the glibc fork is implemented with the clone system call). But the concept of creating a process by cloning the resources of the parent is something that to me always seamed very elegant to me.
In reality fork is something that (if I remember correctly, I don't have that much experience in programming in Windows) doesn't exist on Windows, and the only way to create a new process of the same program is to launch the executable, and pass the parameters from the command line, that is not that great for efficiency at all, and also can have its problems (for example the executable was deleted, renamed, etc while the program was running). Also in Windows there is neither the concept of exec, tough I think it can be emulated in software (while fork can't).
To me it makes perfect sense to separate the concept of creating a new process (fork/clone) and loading an executable from disk (exec). It gives a lot of flexibility, at a cost that is not that high (and there are alternatives to avoid it, such as vfork or variations of the clone system call, or directly higher level API such as posix_spawn).
The inventor, Tony Hoare, famously called them his "billion-dollar mistake". The better way to do it is with nullable types (which could internally represent null as 0 as a performance optimization). This is something Rust gets right.
More importantly, in Rust you don't have to allow the value to be missing. What Rust has but C does not is not nullable pointer types, but rather non-nullable ones—in C all pointers are potentially null, or dangling, or referencing incorrectly aliased shared memory, etc. Barring a programming error in marked `unsafe` code, or a compiler bug, if you have a plain reference in Rust not wrapped in Option<T> then it can't possibly be null (or invalid or mutable through other references) so you don't need to check for that and your program is still guaranteed not to crash when you use it.
The problem with null pointers is that you have to remember to check for null. For OO languages specifically, the other problem is that null pointers violate the Liskov substitution principle.
Nearly every pointer bug is caused by the programmer wanting one of these two properties, and not considering the consequences of the other.
Non-nullable references and pass-by-value optionals can replace many usages of pointers.
Providing more restricted types that can replace raw pointers for many use cases makes languages safer.
Rust does this with the Result and Option "enums", which are internally implemented as tagged unions. From my understanding the only overhead with this implementation is the size taken by the tag and then any padding required for alignment.
It also helps that references in Rust are not nullable and working with pointers is fairly rare, so the type system can do a lot of heavy lifting for you rather than putting null checks all over the place. When you have &T you never have to worry about handling null in the first place!
https://docs.microsoft.com/en-us/windows/win32/api/processth...
afaik most of that slowdown is because malware scanners (including Windows Defender) hook spawn to do blocking verification of what to launch. Which is an issue also present on eg. MacOS, and why it's also kinda slow to launch new processes (and can be subject to extreme latencies): https://www.engadget.com/macos-slow-apps-launching-221445977...
Which is yes an implementation problem, but also a problem that potentially changes/impacts the design. Like maybe it'd make sense to get a handle to a pre-verified process so that repeated spawns of it don't need to hit that path (for eg. something like Make or Ninja that just spam the same executable over and over and over again). Or the kernel/trusted module needs to in some way be involved & can recognize that an executable was already scanned & doesn't need to be re-scanned.
Whereas fork() has copying semantics that necessarily make it slower than alternatives like vfork().
File creation on Windows is similarly massively impacted by search & AV.
in Windows, you create the thread with CreateThread, then are passed back a handle to that thread. You then can query the state of the thread using GetExitCodeThread[1] or if you need to wait for the thread to finish, you call WaitForSingleObject [2] with an Infinite timeout
Aside: WaitForSingleObject is how you track a bunch of stuff: semaphores, mutexes, processes, events, timers, etc.
The flipside of this is that Windows processes are buckets of handles: a Process object maintains a series of handles to (threads, files, sockets, WMI meters, etc), one of which happens to be the main thread. Once the main thread exits, the system goes back and cleans up (as it can) the rest of the threads. This is why sometimes you can get zombie'd processes holding onto a stuck thread.
This is also how it's a very cheap operation to interrogate what's going on in a process ala Process Explorer.
If I had to describe the difference between Windows and Linux at a process model level, I have to back up to the fundamental difference between the Linux and Windows programming models: Linux is is a kernel that has to hide its inner workings for its safety and security, passing wrapped versions of structures back and forth through the kernel-userspace boundary; Windows is a kernel that considers each portion of its core separated, isolated through ACLs, and where a handle to something can be passed around without worry. The windows ABI has been so fundamentally stable over 30 years now because so much of it is built around controlling object handles (which are allowed to change under the hood) rather than manipulation of of kernel primitives through syscalls.
Early WinNT was very restrictive and eased up a bit as development continued so that win9x software would run on it under the VDM. Since then, most windows software insecurities are the result of people making assumptions about what will or won't happen with a particular object's ACL.
There's a great overview of windows programming over at [3]. It covers primarily Win32, but gets into the NT kernel primitives and how it works.
A lot of work has gone into making Windows an object-oriented kernel; where Linux has been looking at C11 as a "next step" and considering if Rust makes sense as a kernel component, Windows likely has leftovers of Midori and Singularity [4] lingering in it that have gone onto be used for core functionality where it makes sense.
[0] https://docs.microsoft.com/en-us/windows/win32/api/processth... [1] https://docs.microsoft.com/en-us/windows/win32/api/processth... [2] https://docs.microsoft.com/en-us/windows/win32/api/synchapi/... [3] https://www.tenouk.com/cnwin32tutorials.html [4] https://www.microsoft.com/en-us/research/project/singularity...
fork() was a brilliant way to make Unix development easy in the 70s: it made it trivial move a lot of development activity out of the kernel and into user-land.
But with it came problems that only became apparent much later.
This fuzziness of what is and isn't in memory, is why stuff that is rarely needed needs to hit disk meaning a latency spike.