The stages are Placement, Layering, and Integration.
Here’s one source that may help explain:
https://www.stpaulschambers.com/stages-of-money-laundering-e...
2. Bitcoin is obfuscated by purchasing things online with it
3. Those online assets can be sold for cash
Also Valve will be looking for this too, as required by their bank.
This is an incredibly unrealistic money laundering scheme, entirely fabricated by mr_cyborg.
The truth is that the “fraudulent transactions” here are double-spends, because Steam was accepting 0-conf payments in an unsafe way.
Using stolen money to buy gift cards, using those gift cards to buy real things and then selling those real objects or licenses or accounts after the fact is a well known process. Substituting "bitcoin" or any cryptocurrency for "gift card" is neither unreasonable nor unrealistic.
This does not make any sense in the context of bitcoin.
2. Release some shitty game on steam that no one will play
3. Buy millions of copies of said shitty game with your illegitimate money using Bitcoin
4. Your illegitimate money is now revenue from your shitty game and can be taxed (Profit)
- You steal a credit card.
- Buy BTC with said credit card.
- Use BTC to buy Steam cosmetics that you already own and Steam converts that BTC to USD.
You now have effectively used a stolen credit card to convert its value to cold hard cash that is not traceable, or at least requires several hoops to jump through to figure out who stole the card.
If they already have their assets in BTC they could simply put them in a mixer.