Immediate use case would be sampling. Say you like a certain sound in a song and would like to use it as a starting point for your own sound patch.
I also believe that transfer learning has benefits even for making great sounding instruments in cases where you have access to lots of data. That’s my intuition at least.
At the very least, it saves you a lot of memory/bandwith. Instead of having one large model per instrument you only need one large models with a few extra instrument specific weights.
instrument FIR from song (justice - let there be light)
Here is the spectrogram of the sound I'm talking about:It's pretty easy to filter out the drums since most of the energy is in other bands. Looking at the spectrum again I don't think a simple spectral replication will nail the sound right. It looks like there is some sort of beat phenomenon that isn't present at all center frequencies.
https://news.ycombinator.com/item?id=21431071
https://github.com/deezer/spleeter/wiki/2.-Getting-started#u...
This model assumes the timbre is independent of the tone, but I can see now that this assumption is quite wrong and something more complicated (like this ML modeling) would be needed.
This might help you?
So not only is timbre not independent of frequency, summing multiple notes is also non-linear. The "beating" this causes is most obvious on the second chord to play. This beating is not consistent as the notes change, it's based on the difference in frequencies between the two notes being played.
Just reusing the original recording of a sample is equivalent to drawing a photorealistic tracing of an image: it represents a ground truth, but it's not illustrated in any particular artistic direction. And this makes the multisample libraries available today akin to "dry references" - they can be convincing as reproductions, some of the time, but you're stitching them together like a collage of photos.
If you throw the sample into a synthesis engine you can push around the parameters, crossfade it into a loop, add some envelopes, modulation and layers, and make it a uniquely stylized instrument, and this is one way to take the source material to a new place by forgoing some realism.
Doing the synthesis through style transfer helps move it in a different direction: it gets outside the bounds of directly sequencing performance parameters and makes the performance a little more like an effect, helping to glue the sound. And I think that could be really cool if applied to arbitrary source material.
Say you like a certain sound in a song and would
like to use it as a starting point for your own
sound patch.
As a bonus, you might be the Lucky Winner of a copyright suit that eventually establishes a whole new area of case law.Yeah, it would be ridiculous and unreasonable - but so was "I copyrighted these three notes in a row so pay me naow" :(
It seems it's usually not: https://blogs.law.gwu.edu/mcir/2018/12/20/timbre/
Then give it a melody and have it play the melody based on its library of notes for a given interment?
but actually trying to reproduce a real instrument involves legato between notes, handling pitch and timbre changes as you play, etc. So a much harder problem.
Thanks
Isn't that resynthesis? I mean, this could certainly be an addition to the vocabulary of resynthesis techniques, but is there something more categorical about it?