Costs must go down before they'll see the kind of units moving they need to fund development.
Costs must go down before they'll see the kind of units moving they need to fund development.
Also: for an additional headset discount, see https://news.ycombinator.com/item?id=30441697
The closest device in comparison to this one is not a Quest 2 or even a Valve Index. Those are both secondary devices that do not offer anything other than canned, theme-park-like experiences that sit completely aside the rest of your computer. The closest competing device is actually a HoloLens 2. HoloLens with Windows Holographic is the only device on the market that has support for a general purpose computing interface. And HoloLens 2s are still US$3500/ea.
Whether you agree a VR computer as a primary device is a good thing is a different issue.
Re (software) development: Yes it will need funding, but it's there right now https://github.com/SimulaVR/Simula and is agnostic/works with any openXR headset.
I might buy one if I could find a way to experience it first.
Based on your wording, seems like you are involved with the project?
If so, I love the idea you all are chasing.
As a software developer, I've often thought about how great it would be to be able to take my setup with me without having to compromise on display. The current generation HMD is obviously not the end-game everyone is looking for, but you all obviously get the paradigm.
I'm super, super interested in this type of product, but it's about 4x outside of my casual toy budget. Based on experience with other VR and AR headsets I'm not comfortable putting down the money until I see the optics myself.
Seems to work for Apple. All they have to do is provide a superior product. That's the hard part.