Show HN: I made an iOS app recording RGBD videos and a web app playing them
telegie.com
telegie.com
My name is Hanseul Jun who is currently a graduate student working on augmented reality and telepresence systems. During my graduate studies, I have been working on code related to this app since four years ago, always wanting to bring telepresence technology outside of labs.
Hope you enjoy this! You can also share a RGBD video via a URL like this example using my app (https://apps.apple.com/us/app/telegie/id1593918560) using a iphone that contains a face ID camera or a LIDAR camera. As I have been enjoying reading comments from here and any comments would be appreciated!
Might I suggest slightly more interesting examples than kicking a ball from your desk. What about a cat playing with a toy? Or a model train going round a track?
[0] Cyberpunk 2077 - Braindance Gameplay - https://www.youtube.com/watch?v=KXXGS3MGCro
I might suggest changing the name of this post as I had no idea what RGBD was initially, maybe “I made an iOS app recording videos with depth information and a web to play and explore them in 3D” or something (that’s probably too long for HN!)
If you could add a feature to measure distance when paused, it’d make renovation planning so much less stressful - I’d just walk around the place while recording a video and could measure anything post factum. No more ‘will it fit?’
(Guess who’s doing a renovation now)
Some places like IKEA will let you get a model of the furniture that you can drop into something like Blender to see how it fits.
When scanning my wife’s childhood home we found enough space for a large hidden room in the house. We couldn’t figure out how to access it without looking too suspicious (we didn’t want anyone to know we knew).
Apple’s ARKit is pretty cool. I’d like to do more with it, but I haven’t had an excuse, so far.
You can _move_ within the video
Did you record those videos holding the camera in your hand? Because they have a shake to it that does not correspond to my heqd movement.
So if anyone wants to try it in the headset be sure that you are not nauseated by movements that don't correspond to you own head
I'd just have to figure out how to get that into GodotEngine and without killing the performance.
oh, the D is Depth? Is the depth measured by a sensor or determined semantically via ML or something?
Its amazing! 5 star...
- This at 11MB
- Simula One homepage weighing it at 72MB (wtf)
- Aesthetics job posting is 9MB (to display a redirection link...)
- Typefully (tweet 2 blog) is 10Mb
I dont think its possible to browse the web these days and manage a reasonable data cap when a handful of sites can consume so much :(