C++ STL is a strong selling point for c++, disabling exceptions mean you lose all of STL in the library, unless you're fine to use STL without any error reporting at all.
In the gaming case(no rtti, no smart pointer, no exceptions(thus meaning ctor|dtor are "unsafe")), what else do you leave with c++ then?
I use c++ but I'm always struggling with yes-or-no for exceptions.
c++ is deeply rooted with exceptions, bad or good.