I would almost never write C++ (in the context of low level and performance-relevant code; I write a lot of things for a lot of stuff) if the type system was a touch more rigorous (why can't I specify, and have the compiler yell at me if I don't properly handle, "this pointer may never be null"? TypeScript can do this kind of type narrowing in its sleep!) and if error handling/lifecycle cleanup wasn't hazardous (I'm not even saying exceptions and try-catch, just make it easier to guarantee that a cleanup clause gets called when leaving scope, like Ruby's def-ensure-end).
As it is, whenever I finally hit the breaking point with C++ (which I write mostly from inertia because I know it pretty well) it's probably Rust for me.