In that case, you'd be writing mostly functional Swift code with sparing use of reference types, which would mean you wouldn't hit ARC at all and you'd have static memory management similar to Rust.
That, along with Swift's expressiveness, ADT's and awesome type system in general would make it a great experience.
Kind of like the ergonomics of Python with an actual good compiler eliminating obvious mistakes like Rust.
Perhaps, but that's not server software, is it?
Happy to read up on this if you don't have the time to type it up.
In practice, compiler optimizations reduce the amount of retain/release pairs emitted, but I have no idea how the resulting performance compares to GC languages.
Related thread on Swift forums [1] seems to suggest that the latest Swift compiler would generate code that performs a lot better than the Swift 4.2 version. I'm interested in checking that for myself.
You can write shared-nothing algorithms using ARC objects that are local to a single thread or core, and while it will be slightly more expensive than RC objects, the N^2 effect of sharing between N cores won't occur.