Studios want superhero movies or reboots and nothing else.
Studios want superhero movies or reboots and nothing else.
Hollywood is going to change dramatically over the next few decades as more projects move to post production rendering pipelines and the entire film process gets upended. Maybe this will provide much needed air to those seeking to do new and unusual things.
The too complex dialogue argument also doesn't really make sense considering that movies get translated in the biggest overseas markets.
https://www.boxofficepro.com/box-office-rewind-a-history-of-...
Marvel films make most of their money internationally, the bigger the film, the bigger the foreign share. E.g. Infinity War $357.1 million domestically and $1.2 billion worldwide.
The argument is that it's much easier to get plot, jokes, and moderate character development across in translation (and more convincing to dub!) with a base script that uses simpler English.
I don't understand - what are they currently doing if not rendering in post-production?
GPUs will surpass 2010's Pixar. This, coupled with real time motion capture and photogrammetry, will enable more creativity than ever before from more people than have ever been involved. A democratization that even Disney won't be able to counter.
But to directly answer your question, the process of writing moves off the text editor and directly into the production fold. Changes can be made dynamically or even in post. We'll see tools for graphical story arcs, character development radar charts, backstories, and more as these things all morph into real time activities.
Unreal/Epic got a shout out above. Can you point out anyone else who is working seriously in the space?
That’s exciting.
That's awesome! I know a bunch of IATSE folks and they're all super cool.
It's such a unique industry, and the excitement on set is totally palpable.
> The storytelling industry fascinates me, but I would love to see user generated, interactive fiction
I'm working on exactly this now! Collaborative motion capture and environmental control with audience participation. I haven't launched publicly yet, but used to demo my progress with a live audience on Twitch. They loved it, but I think I loved it even more.
This workflow beats film by miles and opens up so many new and unique storytelling techniques that have never been explored. It's incredibly fun, too.
I bought the domain name "storyteller.io" to launch with. I should be releasing two minor tangentially-related pieces this week: Twitch TTS for audience monetization and a 3D volumetric/voxel camera that can be injected directly into games. The motion capture, face animation, and interactive world pieces should follow early next quarter. (I need more people - I'm barely getting sleep and keep missing my own deadlines.)
I've had a few people that heard my "this is the future" pitch tell me I should join YC, but I'm trying to release more stuff before the deadline. As a backup I have animated "deepfake as a service" versions of Garry Tan, Justin Kan, Alexis Ohanian, Paul Graham, Peter Thiel, and Palmer Luckey and was thinking of cold emailing them. You type something, and they say it in a video. As a service. It's stupid, but I think it'd get their attention.
I want this because I'm a storyteller that hates film. Not the creatives and the excitement, just the mundane, repeatable work. And the projects that seem out of reach for budget and practical reasons.
Get some sleep.
Perhaps, but the same was promised when camera and editing equipment became commodities. There are a few examples like the Blair Witch Project, or Tangerine, a great movie which was filmed with two iPhones. But in general successful movies are still expensively made by professional teams.
The problem is: Even if the technical equipment is cheap, successful movies still require time and talent and lots of hard work.
But they don't and the creativity of the young, in many fields, is being wasted.
There wasn't an easy way to build content and find an audience. Now there's an ever increasing opportunity.
I think we're early in this game and only getting our first look at what's to come.
A talented person can make groundbreaking music using only a guitar or a piano. With a mac, a microphone, a midi-keyboard and enough skill, one person can produce professional level recordings. Technology is not the limiting factor, it has been available for decades.
Movies are different - they require so many more specialized skills and resources. You need actors, sets, lighting, music, sound design, costume design, a script etc. It is great the technology becomes more affordable, but putting your neighbor into a motion-capture suit will not make him a great actor and having Final Cut available on a mac will not make you into a talented movie editor.
Just compare the number of credits on you favorite piece of music compared to you favorite movie.
We saw the results of the low code movement with impossible to maintain Access and FoxPro “applications” and the Excel spreadsheets with VB.
I have all of the equipment I need to make a great movie or music video - a 4K camera, a computer, and movie and music editing software. I technical know how to use all of the software well enough to make videos and to mix music.
But I don’t have the talent.
You have people like Blumhouse , Tyler Perry, and Jordan Peele who whether you like their movies or not, know how to make successful low budget movies. Not every YouTuber can.
We’ve seen democraticization of creating music, books, and movies. But still all of the money is being made by a relatively few.
GPUs have already surpassed 2010s Pixar’s. The Intel Mac Pro and the M1 Pro Macs can already do amazing things - in the hands of the right people.
Apple is just dumb hardware. It's not helping any more than a pencil. Yes, you can make art with it, but in my mind it's like programming with a hole punch. We can now build tools that translate the thoughts in your head directly into media. And even improve upon them. This wasn't possible just five years ago.
Like I said before, let's come back in ten years and see.
I have the know how and equipment to edit videos. I can edit “well enough” for internal videos and demos for YouTube. You put those same tools in the hands of someone with talent, they can be amazing tools.
Just like WordPress in my hands will still look like a table driven layout from the 2000s
It’s hard to break into any media industry well enough to make it a sustainable business. It’s about how do you stand out in the crowd and get people to pay you money? It’s not better technology that’s going to make it easier to find “one thousand true fans” that will give you money and it takes a lot more than one thousand true fans to make it based on just advertising.
It was renewed within a month of release.
This is a franchise where individual movies cost $150m+ to make. I can see why a studio wouldn't be willing to greenlight all of it at one go, especially given how the previous adaptation attempt at the same franchise was not received well.
When only superheroes or reboots are profitable, that's what they'll finance.
Not sure if Netflix and the other streamers work differently.
Right now they work differently. They are throwing around big money for the middle tier budget movie--not blockbusters and not small indies.
But all it takes is for the data to suggest that its better to make 5 Red Notices than 10 middle budge adult movies and they'll just stop making them.