The boundary between C++ and Rust code is often a lot trickier than one might think, because one has to reconcile conflicts between C++ paradigms and Rust paradigms... when one considers all of the temporary code that reconciles those conflicts, we see that the cost just went up.
And then moving that boundary is tricky to do in a healthy way, especially when using proper A/B testing practices which require us to have both the old and the new code alive in the same binary.
Rewriting often sounds like the solution to things, but in practice it's a very risky and costly thing to do. See also: https://www.joelonsoftware.com/2000/04/06/things-you-should-...