Dune: Spice Wars
dunegames.com
dunegames.com
Nonetheless, I'm excited about the prospect of a new Dune strategy game.
* the collapse of House Atreides, Paul's exodus and the Fremen uprising
https://en.wikipedia.org/wiki/Dune_(video_game)
I've been waiting for this remake. This was one of my favorites back in the day.
The Dune-themed RTS games from Westwood were cool too.
Although it was indeed a great game and am also looking forward to see how this turns out.
I think you mean the other classic Dune game, which was an RTS. This Dune game the parent comment refers to was a mix between realtime simulation, RPG and point-and-click adventure. You had to converse with family members, travel to Fremen Sietches, etc.
I agree neither game was 4X, though.
Virgin Interactive owned Cryo, commissioned Dune, then later cancelled it. Virgin Entertainment kept funding the project, and Cryo kept working on it. Virgin Games engaged Westwood in the states, and the two projects continued in parallel. Don't adjust your set, there really is three different Virgins in the picture.
When they figured out they'd paid for & delivered on the game they though they cancelled, they just went ahead and released both. It's a good part of why Westwood's very next step was to get off the Dune IP (the other part being the cost).
But yeah, space operas deserve the whole space in 4X games. Maybe a mix of king of the hill and 4X, with arakis in the center would also be cool to explore (no idea if it would work). Or a 4X with both planetary (arakis) and interplanetary layers (other planets). With different units, tech trees, unique resources to both layers... Who knows what could work.
I do think there's a lot of space to explore (pun not intended) with 4X games - "conquer everything with guns" is pretty overdone by this point. I'm really interested in what games can do outside of violence where the options haven't been explored as much.
Whoever [0] has the rights to Dune should be a good shepherd, announce a contest for new stories set in the Dune universe.
[0] Brian Herbert. Maybe finally he can let go of his ambition to finish Dune. Or maybe he meant it in the mortal kombat sense?
It's ... ok. (No, it's really not, but no point in dwelling on it. It's just not the same Dune. Frank wrote each book because he had very specific ideas, experiences, concepts, thoughts, problems in his mind. Brian wrote it to "finish" the saga. I very much recommend this amazing talk about the context of the original books: https://www.youtube.com/watch?v=AWDCgKdmly4 ... and I think there's simply no point in "finishing" Dune, because it's like StarWars or StarTrek, there's no end to it. Just as there's always a new/old/forgotten/prodigal Skywalker, there's always an Atreides somewhere :))
Oh great! I've been looking for the opportunity to name a planet/city in a new world Boaty McBoatface!
You may be confusing the Dune Encyclopedia with Brian Herbert's novels, which he claims are based on his father's notes (but probably aren't).
Frank Herbert actually wrote a foreword to the Dune Encyclopedia, in which he noted that:
"I must confess that I found it fascinating to re-enter here some of the sources on which the Chronicles are built. As the first 'Dune fan,' I give this encyclopedia my delighted approval, although I hold my own counsel on some of the issues still to be explored as the Chronicles unfold."
But it's 2022 and I'm not 14 years old anymore and time is a precious resource. I'm not sure I'm up for a game where all the levels are monotone barren orange desert. I think that's partially what killed homeworld deserts of kharak for me, and this game looks like its doubling or even trippling in on it.
In 1992, background of orange and gray was just fine; we focused on the tactical layer of units and obstacles. In that sense, the low graphics of Dune II were an advantage. Here, the desert is clearly quite lovingly made and vies for attention... but that attention is really not rewarded - even in a 2 minute trailer, I got bored and started forwarding, which may be an ominous sign. I guess we'll see if gameplay mechanics sufficiently compensate.
That being said... I love the story, world, atmosphere of Dune franchise in general - so here's hoping! :-)
Video games are not worth your time
http://dunedynasty.sourceforge.net works great and has some modern controls added to it and you can integer scale it to look great on todays screens.
I compiled it for macOS, works great.
Anyway, I do think that 4X RTS is a bit of a tired genre for Dune, and probably won't live up to the original.
I also think it's a waste. Why just another story of exploiting a land's natural resources, mining, subjugating villages, and sending spice off to a distant empire. Sure, it fits so well into the 4X genre it's an easy, thoughtless adaptation. But what about a game told from the Freman's perspective? How about a game of repelling the imperialist invaders? Or a naturalist tale of trying to turn the desert green?
The same game publisher, Funcom, is working on an open world game per Polygon: https://www.polygon.com/2019/2/27/18243384/dune-funcom-video...
It's just a viewpoint that's incredibly out of touch with the actual game playing audience. The vast, vast majority of players don't know about and will not touch something that old. A game like Dune II that's nearly 30 years old might as well be buried in an ancient tomb, from a standpoint of its accessibility and likelihood to be discovered.
As to the other criticism, against "rally local villages or force them into submission"... this just sounds like you could play as either an Atreides (woke good guys, joining up with locals to fight imperials) or Harkonnen (evil colonialist) archetype. You know, choosing sides and having agency, the thing games exist for. You could shift the theme more, but this is presumably trying to somewhat follow the story of Dune.
It was something of a catastrophe in the gameplay/technicals but captures the spirit fairly well.
That's an interesting premise, and a nice third way between the obvious and tired approaches of Imperialist Exploiter 2000 and Mujahideen Simulator.
What about a naturalist tale of keeping the desert as it is, and resisting the urge to destroy it for the supposed benefit of the humans? I recently read Desert Solitaire by Edward Abbey (highly recommended), and I'm reminded of the start of the ninth chapter:
"This would be good country," a tourist says to me, "if only you had some water."
He's from Cleveland, Ohio.
"If we had water here," I reply, "this country wound not be what it is. It would be like Ohio, wet and humid and hydrological, all covered with cabbage farms and golf courses. Instead of this lovely barren desert we would have only another blooming garden state, like New Jersey. You see what I mean?"
"If you had more water more people could live here."
"Yes sir. And where then would people go when they wanted to see something besides people?"
"I see what you mean. Still, I wouldn't want to live here. So dry and desolate. Nice for pictures but my God I'm glad I don't have to live here."
"I'm glad too, sir. We're in perfect agreement. You wouldn't want to live here, I wouldn't want to live in Cleveland. We're both satisfied with the arrangement as it is. Why change it?"
"Agreed."
We shake hands and the tourist from Ohio goes away pleased, as I am pleased, each of us thinking he has taught the other something new.
What about a naturalist tale about restricting the spread of development and conserving nature as it is?Like all life, we modify our environment in accord with our needs, and by itself there's no more harm in that than when beavers or wasps or crows or spiders or any other animals do it. The problem isn't that we're so good at improving our environment for ourselves, but that we suck so bad at avoiding damage to the ecologies we so modify. We can improve upon the latter without forswearing the former, which is good, because we might as well try to forswear breathing.
As far as your second point, that it is possible to improve our environment in ways that are reasonably ecologically-friendly, I generally agree. What constitutes environmental improvement vs damage will vary considerably from person to person however, and some things we may collectively view as improvements are much easier to implement than to reverse, so in fragile ecosystems (e.g. much of the desert in southwest US) we should think very carefully about whether our improvements are really a good idea.
Full disclosure: Haven't read all the books, nor am I looking to after reading a bunch during the pandemic.
And indeed, we learn that Herbert's inspiration for Dune was encroaching desertification in Oregon (largely caused by humans) and the geoengineering efforts to create a green belt to stem the tide.
I guess a general point that may be worth making is that it's often useful to think in terms of protecting fragile ecosystems, be they desert or the victim of desertification.
This is a huge plot point of a bunch of the later dune books. Based on the comments here, almost no one has actually read them.
Anyway, my point was more about ecological conservation in general, and not much about Dune in particular.
Well, in the Dune source material it was terraformed into desert from a green planet. So, you know, returning it to green is perfectly fine.
I recall planting green plants all over the planet, in one of the original games.
The Dune wiki, for what it’s worth, describes them as a Native people:
Part of the appeal of games is harmlessly doing things that shouldn't/can't be done in real life. I think the millions of 'people' I've 'killed' across various bloodsport-themed FPSes over the last couple decades is a greater evil if we're talking about shoehorning IRL morals into consequence-free virtual spaces. And if you disagree, why? Is mass murder not worse?
Maybe I'm just oversensitive to moralizing in video games, but this line of argument was no less tired over a decade ago.
There is no support for video games glorifying rape. There shouldn’t be support for video games glorifying colonialism or racism.
And how far do you stretch this notion, can we still play games about ancient Rome for example?
It's available at GoG btw though some things are best kept in your memory IMO, or there's just no time for games anymore.
Between that and Alpha Centauri, I was spoiled by "last ditch effort by humanity to survive by colonizing another star system" games. I wish I could play something similar from modern times.
Surviving Mars, and Ad Aspera were both fun to play, but unfortunately neither held my attention for long.
What I really loved about this game was the shifting gameplay from strong story-driven 1st person adventure to map-based RTS.
Obviously, this is my personal recollection from 30 years ago.
Dune was not bad, but personally I love Dune II a lot. It was the first RTS I played, and it had such a huge influence on this genre for the years to come.
I recall deliberately trying to lose in the RTS section section and not managing to. You can either fall behind on Spice shipments and get annihilated by the Emperor (until you somehow could beat him) or lose Paul directly, but AFAIK there's no way to lose in the RTS itself.
That did give me enough time to explore the map in an Ornihopter - best part of the game IMHO.
https://www.youtube.com/watch?v=20h7pfLeSaE
and another from the same author covering every Dune computer game
https://www.youtube.com/watch?v=YISKhMNI_XQ
.
Ideally it would be someone like David Gaider doing the story.
Not saying it will be good, but give it a chance, I wasn't even alive to play the game you're referencing.
Without even allusion to, say Fremen objectives not being to Harvest all the spice, I am skeptical
As someone who has got back into SC2 (both playing and watching Pros) recently, this is all great news. The games industry is better with a good variety of genres and not everything being first person.
I'm hoping this decade will be a resurgence for 4x RTS games.
But I dislike that my autoscroll is disabled, and smooth-scrolling is forced against my wishes on my computer with an integrated GPU.
https://www.openra.net/download/
Also supports CnC, CnC Red Alert, and (tba) Tiberian Sun.
Also waiting for an Emperor: Battle for Dune RTS remake/playable on 64bit.
Some parts of the first book dealing with environmentalism are great, but the rest is kinda meh. My main problem is that the Dune Universe seems too small: almost all important events in the Universe happen to the same couple of main characters, and almost everything that happens to them is very important to the Universe.
There's a part in Dune Messiah when someone mentions a certain event happens to a very large number of people; they could have made that number 100x larger or 100x smaller and the result would be exactly the same.
I read that God Emperor is good, so I'm trying to decide whether to start the third book or just cut my losses and abandon the series.
I've put it on my watchlist as I really liked Northguard, so looking forward to this coming out!
IMO, the demo video communicates to me a bland rehash & reskin (which really means I am not their target audience). I also didn't hear the word "water" mentioned once in the video, which is the second most vital resource on Arrakis. The author went into great detail about the native's water collection and storage system, and the symbolism behind it. So, I'm left to assume this is just a cash grab, or no one at the game studio has read the books.
Stopped scrolling at that.
Obviously I love the tie in, obviously our shared pajama nostalgic moment is ending and we're sad. But some of us already understand thematic elements and the... pressure.. just plays different.
Indeed the custom scroll reimplementation feels sluggish. In general, it is unlikely to surpass the native browser support.
[0] https://gist.github.com/paulirish/5d52fb081b3570c81e3a and https://csstriggers.com/
And there must be some code running all the time because even when I put the YouTube trailer in fullscreen it kept stuttering when playing
It’s less effort to come to HN and complain about shit UX than it is to fight the UX to get to the content.
I'm getting sick of the "animate page elements with scrolling" trend. It's not clever anymore, and more than half of the time it's done wrong and interferes with browsing.
Hopefully the game has a higher frame rate.
Looks like a developer accidentally deployed some of their development tools to production, where of course they don't work but don't hurt anything either.
1. Grotesque fingers in my face - distracting and offputting
2. Scrolljacking
I'll better go play the best Dune game ever made, Dune (1992). [1]