How to commit murder inside a locked room
tedgioia.substack.com
tedgioia.substack.com
- Are the windows locked? Otherwise it's a rock climber who can climb the side of the building. Some buildings are not that difficult to climb for a good climber.
- The murderer was not in the room when the murder happened. Poison or a trap of some sort. (Kinda boring.)
- The murderer was in the room when the murder happened, but locked the door behind themselves. (This one doesn't really work because the door is presumably of a kind that can't be locked behind you, or else no one would be surprised. Good to double-check, though, that you're sure the door couldn't have been locked behind someone leaving.)
- The murderer was in the room when the attack happened. The murderer attacks, then the murderer leaves, then the victim locks the door, then the victim finishes dying. This isn't as far-fetched as it sounds: if someone nearly kills me and then leaves but it seems like there's a chance they might come back, hell yeah I'm going to lock the door, possibly even before calling for help.
- The murderer is a carpenter. They locked the door, pocketed the key, put the door back into the previously empty door frame, then left. (This is a bit far fetched if the victim was found soon after death; door frames are a lot of work.)
- The murderer is still inside the room, very well hidden. Say, inside the sofa where the stuffing should be, waiting very quietly until the investigation is over so they can leave.
Not a murder, but this is essentially the resolution of a Spike Lee movie. (no name - no spoiler)
- The room doesn't even need to be completely locked, people just need to think that it was
My favorite 'modern' solution to the locked room was, spoilers!, that the door with a large handle to the room appeared locked at the time of the crime because the murderer was using a small hologram to make it appear locked from afar.
In fact, there's a huge literature genre in Japanese fiction: Honkaku, reanimated in the 90s as Shin-Honkaku. Do yourself a pleasure and go read Edogawa Rampo.
Bonus points for any combination of the possibilities.
Maybe the soon-to-be murderer just lifted the ceiling with a crane, killed the victim (thus becoming the murderer) and put the ceiling back in its place?
- Similar but just prevents the victim coming out long enough for them to die of thirst.
- Murderer comes in with heavy machinery and breaks down the whole building except for the locked room, then lifts the locked room and drops it off a cliff.
Slow-acting poison seems easily the most obvious way to do it. I would hope every locked-room investigation quickly rules this out.
> - The murderer was in the room when the murder happened, but locked the door behind themselves. (This one doesn't really work because the door is presumably of a kind that can't be locked behind you, or else no one would be surprised. Good to double-check, though, that you're sure the door couldn't have been locked behind someone leaving.)
The clever trick might be in how the murderer managed to lock the door behind them. Using a magnet to shift the bolt, perhaps? (I'm sure this option must have been explored very early on in the locked-room genre.)
I'd probably rather just do a retrievable abseil to ground level to minimise risk. However I feel like we're subverting the meaning of "locked room" if it has unlocked egress points. ie ground floor window, or fire escape outside high window etc.
That's gonna be pretty obvious.
You answered yourself. Read View is great even with well-behaved sites, use it generously.
Edit: I retract my comment, Reader View shows about the last third of the article, and I had already blocked JavaScript there in a previous interaction. Vanity Fair sucks.
OK, found it. And Ken Brennan is the stuff legends are made of. https://www.vanityfair.com/culture/2010/12/vanishing-blonde-...
Also, I read "In Cold Blood" in its original serial format in the New Yorker, and it was quite good (and long -- for a magazine).
This is the most HN comment I've read all year!
> Transported to a surreal landscape, a young girl kills the first person she meets and then teams up with three strangers to kill again.
https://imdb.com/title/tt9484998/
And of course, Groundhog Day:
I want to see Netflix use that in their film description.
One of my favourite games, the sense of mystery and the high stakes of the plot made it very intriguing to me.
-Sexy Brutale
-Life is Strange
-The Forgotten City (still playing this one)
-Twelve Minutes
There's also Return of the Obra Djinn which is a reverse-mystery thriller, in which you piece together what happened to a ship in reverse murder order.
[1]: Which, by the way, is getting a Switch remake: https://www.nintendo.com/store/products/live-a-live-switch/
You must complete your missions before the Moon collides with earth in 3 days or restart from the beginning.
https://en.wikipedia.org/wiki/Countdown_(video_game)
You wake up with amnesia locked in a room in an asylum, and have to figure it out from there.
You have to make choices for different characters, and unless you get everything perfectly right, you die. There is often no way to know at first, but it is possible to go back in time and fix things up once you reach a bad ending.
This game is notable for having a perfect 40/40 score from Famitsu, a rare score usually only attributed to famous titles like some Zelda games. And yet, it is mostly unknown outside of Japan and it only got translated 10 years after it came out, in 2018.
Precisely because it's well-worn territory, the low-hanging fruit has all been picked, and the art is in coming up with a punchline that feels new or original.
"The Mystery of the Yellow Room," published in 1908 and considered one of the best of its time, might seem downright formulaic more than a century later, because so many variations have been published since.
So the challenge for the writer of a locked-room mystery in the 21st century is to work within the boundaries of the premise but still make it feel, to the reader, that the climax is surprising or otherwise novel.
https://umineko-project.org/en/ is the definitive version, but please support the author by also buying the game on steam or elsewhere.
I gotta say the first episode (or was it the first two?) was rather off-putting for me because -- after a slow start -- it pretty much drags you through the mud with apparent fantasy elements that don't really seem to make any sense. I almost stopped reading.
I'm still not entirely sure what to make out of the whole story, but I'm so glad I didn't stop at the first episode. Actually I feel like I should read it again now that I'm more accustomed to the logic.
And yes it's a very long read. Estimates put it at around a million words.
Right now the MG release is 40% off on GOG.
https://www.gog.com/game/umineko_when_they_cry_question_arcs
For myself the biggest problem was the very long peaceful intro in episode 1. It’s a long time before anything happens (lots of world building and setup)… although when the “fishy aroma” music track finally drops the impact is amazing. And it just gets crazier and crazier from there.
[0] https://en.wikipedia.org/wiki/The_Hollow_Man_(Carr_novel)
> "Gilks!" he said. "Your smart-alec suicide theory. I like it. It works for me. And I think I see how the clever bastard pulled it off. Bring me pen. Bring me paper."
> He sat down with a flourish at the cherrywood farmhouse table which occupied the centre of the rear portion of the room and deftly sketched out a scheme of events which involved a number of household or kitchen implements, a swinging, weighted light fitting, some very precise timing, and hinged on the vital fact that the record turntable was Japanese.
> "That should keep your forensic chaps happy," said Dirk briskly to Gilks. The forensic chaps glanced at it, took in its salient points and liked them. They were simple, implausible, and of exactly that nature which a coroner who liked the same sort of holidays in Marbella which they did would be sure to relish.
A freemium model of sorts.
Rather than book samples and movie trailers it would be interesting to be able to start a story and decide a fraction of the way in wether or not to purchase the entire content.
> Sometimes I feel I need to construct a GANTT chart just to understand the explanation at the end of some of these novels.
LOL
I'd love to see what Lock Picking Lawyer could do in terms of locking impossible doors from the outside.
However, Getting away with committing a murder in a locked room is the hard part -- how do you exit the room and re-lock it from the inside? How do you make sure to remove all traces of you from the room? And a dozen other things that need to happen in order to get away with such a murder.
Is it? As a native English speaker, the only thing that was immediately obvious (to me) from the title was that commit != getting away with.
If I ever decide to read TFA (highly unlikely), I'm sure I'll notice that part. Thanks for giving me the heads up though.
- Man with gun enters home to confront his mother-in-law, and shoots the Bible she's reading
- The mother-in-law shoots the man, but the wound is not immediately fatal.
- Man stumbles into an adjacent study and locks the door behind him, then dies.
- Initially suicide is assumed, but the ballistics don't match the gun in his hand.
- The bullet he fired is stuck in the Bible he shot, undetected by anyone.
Kind of lame and contrived by comparison to Poe and others, but for a 1967 TV show...
I think they either overlooked the fact that it would make everyone else queasy as it circulated around the hotel, or they assumed a lot of it would leak out through the walls, which is not necessarily a good assumption.
Nitrogen asphyxiation is an occasional industrial cause of death. I haven't looked in to the post-mortem data.
I know there are symptoms of hypoxia that can be readily diagnosed in a living patient.
The article mentions the possibility there has been no murder until someone enters the room and discovers/postulates there has been a murder.
What if no one ever enters, but no one ever leaves. Do we know the room is, in fact, not non empty, or is the room None?
The Honjin Murders by Seishi Yokomizu
In the morning I'll be gone by Adrian McKinty
The latter is the third in a series (police procedural set in Northern Ireland) and I'd recommend reading the first two first.In the new BSG, atmospheric sensors feature in at least two episodes...the one where terrorists take over a bar, and in the one where Callie and the Chief get trapped in a launch tube.
Can anyone recommend where you can find these?