1. Apple doesn't actually have a "no copycat apps" policy, instead its an unwritten and inconsistently enforced rule
2. In this case, providing a Swedish version of the game is actually good for users and arguably should be encouraged
https://developer.apple.com/app-store/review/guidelines/#cop...:
4.1 Copycats
Come up with your own ideas. We know you have them, so make yours come to life. Don’t simply copy the latest popular app on the App Store, or make some minor changes to another app’s name or UI and pass it off as your own. In addition to risking an intellectual property infringement claim, it makes the App Store harder to navigate and just isn’t fair to your fellow developers.
We have no indication of the many, many other copycat apps that were let through may also already support Swedish. So if that low hanging fruit is covered, scratch that as a distinct feature...
I don't care what Apple or you think. I’m calling both you out for being insensitive or at best oblivious douchbags and telling you you’re wrong. You are free to disagree but your comment is going dangerously grey so citation needed on your assumption about how many others agree with you.
I don't think anyone is under the illusion that this isn't a Wordle copycat. Even the author knows it.
Are Wordle's mechanics even copyrighted?
Edit: It was trademarked only. https://news.ycombinator.com/item?id=30378491
Based on the screenshots, it also looks like this whole app rejection process took place prior to the NYT purchase.
My understanding of intellectual property is that not only are the game mechanics not copyrighted, they aren’t even copyrightable. The code and assets that are used to implement the game mechanics are automatically protected by copyright but not the gameplay itself.
Bringing copyright into this discussion is an irrelevant distraction.
Edit: as both Apple and the NY Times are based in the US, I thought I’d double-check what the US legal situation is (in case American rules differ from the Berne convention). It turns out there’s a whole Wikipedia article dedicated to this subject¹:
> There is a long established Copyright principle called the idea–expression distinction, where Copyright is meant to protect a creator’s unique expression, without giving anyone a monopoly on a broader idea. The US Copyright Office specifically states that “Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game.”
Also: A Stack Exchange answer² provided a reference for the quotation cited in the Wikipedia article. The original US Copyright Office URL is now a 404 but here’s the archived version of their article: https://web.archive.org/web/20160403041628/http://www.copyri...
¹ https://en.wikipedia.org/wiki/Intellectual_property_protecti...
However, even if you disagree with me, and think that there should be no app implementing Wordle-style gameplay on App Store. What's your opinion on Minesweeper, Tetris, or Tic-tac-toe? Should no iOS versions of those games exist? Remember that Apple only ever refers to the original Wordle website in their rejections and never even acknowledges the existence of Wordle clones.
What about Scrabble? If they were applying their rules consistently they would surely kick out Words With Friends, but what about Wordfeud? Should they kick out Wordfeud because Scrabble implementations already existed on the web?