Does this diminish the results of all browsers shipping decent WebGL 2.0 support, though?
So in 10 years, no browser vendor ever thought it was worthwhile improving their developer tools to support 3D developers.
Firefox did have a toy debugger that they eventually killed and that was it.
Maybe they are holding on webgpu. People are carefully optimistic in it becoming the one API to be actually cross-platform.
Additionally, with some careful coding you can already run WASM+WebGPU applications both natively (e.g. via wgpu-rs) and in the browser, so you can pick and choose the best tooling depending on your use case, so ultimately I guess that's going to be the way forward.
idk I'm shipping code that uses the Qt RHI which works on D3D, GL, Metal, Vk ... cross-platform enough for me.