I left gamedev years ago to launch a few startups. After selling my edtech company last year, I picked up Godot on a whim and guess what...I finally could see myself finishing a game. Not messing around with engines, not writing low-level graphics code, but actually finishing a game in a few months. It inspired me so much that I'm starting a community called Quiver (https://quiver.dev). It's still in development, so I don't have much to show yet. But hopefully in a couple months we'll have tutorials, project templates, and a lot more. And here's the thing - with the right guidance and the right tools, I believe a whole bunch of new people will be able to finish their games that wouldn't have previously.
If this is interesting at all, please shoot me an email (check my profile).